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Matagot Captain SONAR Board Game - English Edition
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- In Captain Sonar, players control a state of the art submarine and are trying to locate an enemy submarine in order to blow it out of the water
- Each member of a team takes on a particular role on the submarine
- 2 to 8 Players
- 30 to 60 Minutes Playing Time
- Ages 12 and Up
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|Sold By||CJ-MaX||CJ-MaX||Firestorm Cards||EVERGAME||Amazon.co.uk||Amazon.co.uk|
|Age Range Description||12 years to 99 years||—||8 years to 18 years||144 months to 180 months||10 years +||12 years to 18 years|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision|
|Item Dimensions||7.49 x 29.49 x 29.49 cm||29.5 x 2.79 x 22 cm||6.8 x 20 x 29.5 cm||7.11 x 29.46 x 29.46 cm||7.62 x 28.58 x 28.58 cm||7 x 29.5 x 29.5 cm|
|Number of Players||2 to 8 Players||8||2||5||2 to 7||2 to 4|
This product is subject to specific safety warnings
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain Sonar, a game of dueling submarines for two to eight players! Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to
not appropriate for children under the age of 3See all Product description
From the manufacturer
It seems like you haven’t seen the sky in years. Your days pass in a seamless blur, working alongside your fellow crew members in a tiny metal canister surrounded by the pressing depths of the ocean. You don’t know if it’s day or night when it comes, but a single ping cuts effortlessly through your routine. An enemy sub has entered your sector.
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain Sonar, a game of duelling submarines for two to eight players!
Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent’s submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you’ll be sunk to the bottom of the ocean!
- 2 to 8 Players
- 30 to 60 Minutes play time
- Ages 12 and Up
The Captain of the submarine sets the vessel’s course and determines when to use the ship’s weapons and surveillance equipment. Captains plot the course of the submarine on their own map, while calling out directions to their team such as, “Heading north,” or “Heading east.” Your goal is to bring your submarine into position to attack your foes, while concealing your own true location. What’s more, the Captain must pay attention to each of the other crew members and their impact on the mission.
The First Mate
The submarine’s First Mate serves by deciding how to charge the ship’s systems. Whenever the ship moves, the First Mate can charge a single space on a gauge used by a system. When the gauge is fully charged, the system is ready to be used, so the First Mate must stay in close contact with the Captain to ensure the right systems are charged when they’re needed. The First Mate also needs to consider the Engineer’s information, since a critical breakdown can prevent some of the submarine’s systems from being used!
Engineers are responsible for keeping their submarines fully functional, but the job can be significantly more difficult than it first appears. Whenever the ship moves, the Engineer must place a breakdown in a certain section of the ship. Some breakdowns endanger the submarine with radiation damage, but others can short out systems, preventing them from being used until the breakdowns are repaired. Although the submarine does have some self-repair capabilities, if too many breakdowns occur, your submarine will need to surface and repair. Until you dive again, your submarine is extremely vulnerable… and you can be sure your opponents will take advantage of your weakness!
The final member of your submarine’s team is also the only way you’ll ever locate the enemy sub. As the Radio Operator, you’ll listen to every command given by the opposing Captain and mark the route on a transparent sheet over your own map. Though you don’t know where the enemy sub starts the game, by carefully tracking its route and moving the transparent sheet on top of the map, you can determine the possible location of the enemy sub—giving your Captain the golden opportunity to fire. Of course, you’ll need to carefully listen to your Captain’s plans and the results of any surveillance systems to determine the exact location of the enemy submarine.
Five unique scenarios included in Captain Sonar invite you to return to your sub over and over again. Each scenario features different maps and different configurations of islands, as well as a variety of special rules. You may engage in a silent battle deep beneath the ice, unable to surface and repair your submarine without taking damage. Or, you may enter an abandoned minefield, where every narrow passage is dangerous and you can hijack neutral mines to destroy your opponent’s ship.
Furthermore, there are two separate game modes for Captain Sonar. You can play a turn-by-turn mode that allows the Captains to take turns giving orders, each waiting for the opposing team to act before their turn begins. You can also play a simultaneous, real-time mode that allows both Captains to act as fast as they want—dramatically increasing the stakes and the chaos. However you prefer to play, Captain Sonar invites you into a world of thrilling underwater battles.
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The game sees you take on a role in one of two submarines, either Captain, first mate, engineer or radar operator, each with their own task to perform throughout the game, playing in real time. The captain moves your submarine around the map at a speed that suits you, whilst the first mate charges up your weapon and radar systems, the radar operator hunts for the other submarine, and your engineer tries to keep your submarine from falling apart. The last submarines standing wins.
One of the main problems we came across with the game was finding 8 people who were willing to play as you really do need 4 vs 4 to make the game play well. However when we did find enough people, most of the feedback I got from my friends was that the game was too stressful to enjoy and they would much prefer to play something else. The roles aren't too complicated, however explaining each role to everyone who is new at playing takes some time. In terms of the components, two of the pens didn't work in the set that we got which was annoying as we had to buy new marker pens before playing for the first time. Especially considering the price of this game and the fact that it doesnt come with much in the box other than some plastic sheets, cardboard and pens, you would expect better quality pens.
Overall, maybe I over-hyped this game too much in my head, but I was very disappointed when playing it myself. I still try and get people to play it however most people are not very interested in playing it anymore and would much prefer to play something else.
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