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Artificial Intelligence for Games Hardcover – 18 Sept. 2009

4.3 out of 5 stars 47 ratings

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AI for Games, Third Edition
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Product description

Review

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

About the Author

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

Product details

  • Publisher ‏ : ‎ CRC Press; 2nd edition (18 Sept. 2009)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 896 pages
  • ISBN-10 ‏ : ‎ 0123747317
  • ISBN-13 ‏ : ‎ 978-0123747310
  • Dimensions ‏ : ‎ 19.69 x 3.81 x 24.13 cm
  • Customer reviews:
    4.3 out of 5 stars 47 ratings

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4.3 out of 5 stars
4.3 out of 5
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