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Artificial Intelligence for Games Hardcover – 18 Sept. 2009
| Ian Millington (Author) See search results for this author |
There is a newer edition of this item:
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
Key Features
* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
- ISBN-100123747317
- ISBN-13978-0123747310
- Edition2nd
- PublisherCRC Press
- Publication date18 Sept. 2009
- LanguageEnglish
- Dimensions19.69 x 3.81 x 24.13 cm
- Print length896 pages
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Product details
- Publisher : CRC Press; 2nd edition (18 Sept. 2009)
- Language : English
- Hardcover : 896 pages
- ISBN-10 : 0123747317
- ISBN-13 : 978-0123747310
- Dimensions : 19.69 x 3.81 x 24.13 cm
- Best Sellers Rank: 1,265,599 in Books (See Top 100 in Books)
- 979 in Digital Art
- 1,141 in Graphics & Multimedia Programming
- 1,217 in Games Programming
- Customer reviews:
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The book itself is great, and gives a good broad overview of many concepts in Game AI. However, it often defers to the online resources for many examples. A lot of the concepts portrayed in the book are highly visual and hard to understand without seeing, however the majority of the examples programs are missing from the Github. Worse even, for any non-trivial source code the book will instead refer you to the website to see the code, leaving some important concepts without full implementation details.
I attempted to contact both the authors through multiple avenues to see this issue amended, but was left without a reply. Aside from my contact atttempts, on the Github you can also see a couple of issues listed by others about missing examples and/or source: https://github.com/idmillington/aicore/issues
Those issues only mention a few of the missing resources (and are left without a reply...), but in reality, the majority (at least 60% or 70%) of source and examples are missing. I can only imagine this happened when the codebase migrated to Github as mentioned on the ai4g.com website, over 4 years ago.
I'd love to give the book a higher review, but I simply cannot when vital components are missing and attempts at reporting this seemingly ignored by the authors.
If these issues are amended I will modify my review to take this into account.
Definitely recommend this book to anyone wanting to learn AI. Also the code samples you get are very good aswell as pseudo code for all of the subjects.
Only concern is sometimes it can go abit to much indepth and it can get abit boring but mostly good read.
is made harder by his inability to express it in simple language. At times it
very amateurish in his attemp. The book is also riddled with many errors.


