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The Art Videogames (New Directions in Aesthetics) Hardcover – 18 Sep 2009

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Product details

  • Hardcover: 240 pages
  • Publisher: John Wiley & Sons; 1 edition (18 Sept. 2009)
  • Language: English
  • ISBN-10: 1405187891
  • ISBN-13: 978-1405187893
  • Product Dimensions: 16 x 2.1 x 23.9 cm
  • Average Customer Review: 3.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: 6,451,111 in Books (See Top 100 in Books)
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Product description

Review

As a new entertainment medium, videogaming has the power to engage intense, even obsessive attention. But are the other–worldly, imaginative experiences videogames provide authentic experiences of art? In this astute and compelling book, Grant Tavinor shows how videogaming marks a genuine advance in the history of artistic expression. No one interested in the future of aesthetics can afford to ignore The Art of Videogames.
Denis Dutton, author of The Art Instinct: Beauty, Pleasure, and Human Evolution

"Timely, sharp and thoroughly engaging. Equally informed by philosophy and gameplay, Tavinor makes a compelling case that game–designers would profit from engaging with philosophical aesthetics and that philosophers who want to contribute to 21st century aesthetics would do well to buy a PS3."
Ian Ground, Senior Lecturer, University of Sunderland

From the Back Cover

Videogames aren t just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works such as novels and film can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.

By situating videogames in the framework of analytic philosophy of the arts, The Art of Videogames offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.

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