As a new entertainment medium, videogaming has the power toengage intense, even obsessive attention. But are theother–worldly, imaginative experiences videogames provide authenticexperiences of art? In this astute and compelling book, GrantTavinor shows how videogaming marks a genuine advance in thehistory of artistic expression. No one interested in the future ofaesthetics can afford to ignore The Art ofVideogames
. Denis Dutton
, author of The Art Instinct: Beauty,Pleasure, and Human Evolution
"Timely, sharp and thoroughly engaging. Equally informed byphilosophy and gameplay, Tavinor makes a compelling case thatgame–designers would profit from engaging with philosophicalaesthetics and that philosophers who want to contribute to 21stcentury aesthetics would do well to buy a PS3."
Ian Ground, Senior Lecturer, University ofSunderland
From the Back Cover
Videogames aren t just for children anymore. In fact, theirfictional worlds now inspire us to make judgments about perceptualbeauty, involve us in interpretation, and arouse our emotions.Reflecting the increasing technical and moral sophistication of thegenre, The Art of Videogames
presents a unique philosophicalapproach to the art of videogaming. The author, a philosopher aswell as an avid gamer, explores how philosophical theoriesdeveloped to address traditional art works such as novelsand film can also be applied to videogames. Chapters delveinto relationships between games and earlier artistic andentertainment media, employ the theory of fiction to explore howvideogames allow for interactive fiction, look at the role of gamenarrative, and address the debate about the moral status of violentevents depicted in videogame worlds. The text concludes by arguingthat videogames do indeed qualify as a new and exciting form ofrepresentational art.
By situating videogames in the framework of analytic philosophyof the arts, The Art of Videogames offers uniquephilosophical insights while finally bridging the worlds of fantasyand philosophy.