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The Art Of Halo: Creating a Virtual Masterpiece Paperback – 1 Sept. 2004
- Print length176 pages
- LanguageEnglish
- PublisherBallantine Books Inc.
- Publication date1 Sept. 2004
- Dimensions21.59 x 0.64 x 27.94 cm
- ISBN-100345475860
- ISBN-13978-0345475862
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Product description
From the Inside Flap
Meet the brains behind Bungie, the birthplace of Halo
Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2 one of the most eagerly-awaited games of 2004
Discover the art of game design from the inside out, in interviews with and illustrations by the Halo creative team
Learn the secrets of designing gear from the artists themselves
Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script
Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more
It s all here the story behind the sensation that GamePro declares above and beyond what console gamers have come to expect in one virtuoso volume!
Product details
- Publisher : Ballantine Books Inc. (1 Sept. 2004)
- Language : English
- Paperback : 176 pages
- ISBN-10 : 0345475860
- ISBN-13 : 978-0345475862
- Dimensions : 21.59 x 0.64 x 27.94 cm
- Best Sellers Rank: 1,314,140 in Books (See Top 100 in Books)
- 1,363 in Games Programming
- 3,070 in Graphic Arts in Illustration
- Customer reviews:
About the author

Eric Trautmann is an American writer best known for his work at Microsoft Game Studios, DC Comics and Dynamite Entertainment.
For nearly eight years, Eric Trautmann contributed to Microsoft Game Studios properties such as ALLEGIANCE, CRIMSON SKIES and HALO: COMBAT EVOLVED. He also wrote prose fiction and non-fiction related to those properties, including a CRIMSON SKIES novella and a non-fiction art portfolio book, THE ART OF HALO. In 2006 he left Microsoft to become a full-time freelance writer.
His first comic book work was for Prima Games, a comic series based on the Perfect Dark franchise. His six issue miniseries titled PERFECT DARK: JANUS' TEARS debuted in August 2006.
In August 2007 he wrote issue #17 of the DC Comics series CHECKMATE, with series writer Greg Rucka.
As a result of his work on CHECKMATE #17, Trautmann became the regular co-writer of the series alongside Greg Rucka, beginning with issue #21 and continuing through issue #25.
Following this, Trautmann and Rucka collaborated again on the one-shot FINAL CRISIS: RESIST, illustrated by Ryan Sook and Marco Rudy. He later wrote or co-wrote several DC Comics titles, including THE SHIELD, THE MIGHTY CRUSADERS, ADVENTURE COMICS, and ACTION COMICS.
Dynamite Entertainment comics work includes the monthly adventures of RED SONJA, VAMPIRELLA and venerable space-opera hero Flash Gordon in a series entitled FLASH GORDON: ZEITGEIST.
Now available is the long-awaited DC/Vertigo graphic novel, SHOOTERS, written with frequent collaborator Brandon Jerwa, and illustrated by Eisner award-winning artist Steve Lieber.
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Great art book.
The Art of Halo contains a higher text to image ratio than the other artbooks I own. It seems to me that the images suffer as a result, with some sidelined and reduced to miniature size. Forgivable perhaps, so long as the text is worth the loss: Unfortunately, the text contains far too much gushing praise for Halo and Bungie, and far too little actual information about the design process, such as you might expect from a book subtitled 'Creating A Virtual World'. There is also a tendency for repetition that goes unchecked, either between team members, or image captions and the main text. The most disappointing problem with the text is its tendency towards basic information: a character or enemy's role in the games, fictional background information on locations and weapons. The kind of thing already in the game's manual and strategy guide and completely irrelevant here.
By far the poorest section is that devoted to weapons. The text here is illuminated by scarce gems of background information, and the image content is even worse, nearly exclusively composed of in-game screenshots and final model renders with concept art available for the minority, it has very little to offer that anyone familiar with the games don't already know, and non-players are unlikely to be interested in such details anyway. Thankfully, other sections are a lot stronger: the Environments chapter is particularly interesting, and contains a more acceptable amount of unfamiliar concept material. Still, my overall feeling is that the book could have contained far more conceptual designs and anecdotes, and far fewer images of in-game and finished material (there is also an inappropriately regular use of outdated E3 2003 demo content). Sometimes the layout of a page isn't perfect either, with large highly detailed images relegated to thumb-sized squiggles in favour of useless text or huge reproductions of simpler works (on page 57, for instance, we lose a beautiful looking Gravemind study to a very pixelated and far less interesting early study that for some reason takes up a quarter of a page). There is also a bias towards the (then unfinished) second Halo game, apparently symptomatic of Halo's troubled and rushed development.
The book is printed with high-quality materials but sadly lacks a hardback edition for true collect-ability. It is also not overly long at 161 pages. At its height it is a marvelous visual delight and an interesting read, but it fails to sustain this level of content and is unlikely to interest non-fans of the game. But then, there are so many Halo lovers out there that the book certainly has a wide market anyway.
I would have liked to see more descriptions and creators' comments on the art. Some captions don't do the picture justice. But if you really want to admire as much Halo concept art as you can, then get this book. There's lots of art in it that you can't find on the internet. And unless you're a hardcore, salivating psycho Halo fan, there will be some stuff in the book about the Halo universe/game design/concepts/creative process that you didn't know before.
Like the previous reviewers say, if you're a true fan, get this book. I am a true fan, but I'm a cheap true fan. So at first I didn't get the book, because it was bloody expensive. But it's now on discount here on Amazon, and £10+ pounds is definitely not too much to ask for a book with full-colour art on every page. So for the thrifty ones amongst us, here's something that strikes the balance between economy and obsession.
Top reviews from other countries
Reviewed in Mexico on 10 December 2023
If you're interested in a nice pictorial history of the early days of Halo, "The Art of Halo: Creating a Virtual World" is a fun read. There are newer more thorough books now, but I still enjoyed this one immensely.
Vous trouverez les dessins et peintures qui ont crée ce monde. Ce livre ne traite que des épisodes 1 et 2 de la trilogie mais cet apsect permet entre autres un comparatif et de souligner l'évolution des graphismes. Un livre vraiment riche en croquis, dessins prototypes, schémas, peintures, prise d'écran à partir des jeux, quelques storyboards et tout ceci avec des explications certes parfois simples mais ô combien importantes pour les fans...Cet ouvrage est une grande claque pour tout fan de Halo.
Traitant de tout les apects du jeu tel que les armes, personnages ou encore les environnements...Je pense que c'est ici le meilleur ouvrage qui décrit l'univers Halo en images que j'ai pus avoir entre mes mains.
Vraiment à ne pas manquer si on est fan de l'univers car vous trouverez votre bonheur sans soucis dans cet ouvrage.
A noter que le livre est en anglais et il y a pas mal de lecture même si le niveau requis n'est pas vraiment élevé. Je ne pense pas que le livre existe en français (après de petites recherches je n'ai rien trouver) et si j'ai raison il n'existera surement jamais.
Je recommande pour les fans, vous ne serrez pas déçus.




