Art Fundamentals Hardcover – 9 Mar 2013
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About the Author
Gilles Beloeil currently works for Ubisoft in Canada and served as lead artist on the groundbreaking Assassin's Creed video game. Andrei Riabovitchev is a talented artist at NPC, London, who has worked on titles including the Harry Potter films and Clash of the Titans Roberto F Castro works at Atomhawk Design studio on projects such as Dead Island and the latest Mortal Kombat video game. 3DTotal Publishing 3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects. In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensable resources for any digital artist. After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: Photoshop for 3D Artists: Volume 1, Beginner's Guide to Digital Painting in Photoshop, ZBrush Character Creation and Elysium - The Art of Daarken.
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Top Customer Reviews
|Length: 1:25 Mins|
The fundamentals covered in the book includes light and colour, composition, perspective and depth, and anatomy.
It's written by several guest artists, among them Gilles Beloeil (Assassin's Creed), Andrei Riabovitchev (Harry Potter films), Roberto F. Castro and Matt Smith. The artists provide their own examples and commentary.
There are whole books written specifically for each of those subjects mentioned earlier. Having four in a book, I felt that the depth of coverage is sacrificed at times. So do not expect in-depth complete coverage on each subject. Think of this as a book of tips rather than a detailed practice-along instructional book.
The chapter on light and colour has 27 pages only. It's brief considering it's a huge subject - James Gurney wrote over 200 pages on the same subject in his book Color and Light. Here Gilles Beloeil uses his Assassin's Creed concept art as examples and talks about the fundamentals of lighting.
The next chapter on composition deals with the indispensable golden ratio. There are many useful composition diagrams and example paintings that highlight the importance of strong composition. The concepts are easy to grasp and the subject is sufficiently covered.
Next is perspective and depth. There are basics of 1,2 & 3-point perspectives, and vanishing points of course. What's missing are the rational behind using the different point perspectives and the placement of viewpoint positions. Coverage of depth is too brief. I would definitely recommend a dedicated book on learning perspective instead.Read more ›
Whether you are a seasoned professional 3d artist like myself or even a hobbyist we can sometimes forget the fundamentals of art simply because our chosen 3d softwares can and will help eliminate some of the potential problems in setting up an image or shot. What I'm saying is we take so much for granted in aspects of 3d that we tend to forget the fundamentals of our art that actually lay within 2d/traditional art, where all the key elements such as light, shade, form and colour exist for us to take advantage of. That's where this book comes in. It takes you back to the basics of art. So turn off the computer, you don't need it, get back to basics!
Most Recent Customer Reviews
Bought this book after seeing it in a friends grasp. I'm still reading through it but it's amazing and the information in this book is just what you need. Read morePublished 10 months ago by Samantha
This book delves into the principles of art ranging from lighting to compositing amongst others. The explanations of each of its subjects are clear and concise. Read morePublished on 30 Mar. 2014 by Chung Wong
This book is really fantastic. I've learned a lot out of it and still learning. It's recommended for every beginning and even semi-pro artist!Published on 24 Nov. 2013 by Jhonny Vandenbussche
When creating artwork from scratch it can sometimes be a little daunting staring at a blank screen, wondering where to start, maybe you're lacking that inspiration or maybe you're... Read morePublished on 26 Oct. 2013 by Classicgamer