- Format: Kindle Edition
- File Size: 68549.0 KB
- Print Length: 184 pages
- Publisher: Dark Horse Books (9 April 2013)
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B00BNM0J5U
- Text-to-Speech: Not enabled
- Word Wise: Not Enabled
- Average Customer Review: 59 customer reviews
- Amazon Bestsellers Rank: #738,434 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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|Print List Price:||£33.50|
Save £19.73 (59%)
The Art of Bioshock Infinite Kindle & comiXology
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|Length: 184 pages|
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I was hoping to save some space on the bookshelf so I ordered the digital version.
-The pages don't appear full screen (which would've been fine) but rather in a window in the middle of the screen.
-You can't zoom in.
-You can enlarge some parts of images which comprise several different illustrations but the control of this is not intuitive.
-You can't read some of the text as it's too small onscreen.
So 1 star for the kindle edition!
I have seen and looked through the hardcover edition and that's gorgeous, so go for that!
Published by Dark Horse, each of the 184 pages are jam packed with gorgeous concept art from the game. The artwork, of course, speaks for itself, covering a full page and often spread over two, but never looking messy or as if it's been squeezed to fit on the page, and is accompanied by some commentary and annotated handwritten text, although not much. This is definitely an art book!
The early part of the book, after the introduction from lead writer on the game, Ken Levine, starts with the concepts of the main characters Elizabeth and Booker DeWitt, along with early art of Songbird, the population and items of Columbia and the heavy hitters. I always find it fascinating to see the original concept art of characters and environments and the way they sometimes evolve until you see them in the finished game or movie. And this is no different in 'Bioshock Infinite'. It seems they had a clear vision of who Elizabeth and Booker were from the off, with not too many changes from the original concept art. The heavy hitters seemed to go through the biggest changes, as the original concept art came across as much more gory and a bit far removed from the enemies you finally encounter in the game.
I have a thing for vintage art and advertisements, so I enjoyed that section of the book. A whole chapter on the advertisements and propaganda posters, with most of the images being full page spreads and looking very nice too, with lots of detail!
I have The Art Of The Mass Effect Universe, also published by Dark Horse, and this book follows in it's footsteps with a superb exploration of the art and design that went into creating one of this year's best games, 'Bioshock Infinite'.
If you're a fan of the game and enjoyed it's visuals, you'll enjoy flicking through these pages. Don't forget to take a peek under the slipcover for an embossed vintage engraved style on the hardcover, an extra visual treat.
I think any fan would be proud to have this book in their collection, and it would also appeal to collectors of art books in general. Highly recommended.
I was hoping for something the showed the development of the artwork and architecture of the city but this book is mostly made up of full page pieces of finished art, many of which we used in the games promotion.
This art is beautiful and as i've said the book is very high quality but if your looking for insight into the design process or to see behind the characters and locations in the game then this is maybe not the book for you.
If however if would like to see more of the games incredible asthetic then look no further.
In short a wonderful book, if a bit too light on substance for my liking.
A true must for a Bioshock Infinite Fan, for everyone else, it is still worth looking into as it shows some amazing art work, and a look into how games are developed.
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