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The Art of Alien: Isolation Hardcover – 7 Oct 2014

4.6 out of 5 stars 19 customer reviews

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Product details

  • Hardcover: 176 pages
  • Publisher: Titan Books Ltd; 01 edition (7 Oct. 2014)
  • Language: English
  • ISBN-10: 1781169314
  • ISBN-13: 978-1781169315
  • Product Dimensions: 23.6 x 2 x 30.5 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Bestsellers Rank: 129,351 in Books (See Top 100 in Books)

Product Description

Review

" "Filled to the brim with slick character art, concept renderings of weapons and vehicles, ominous sketches and incredibly detailed re-creations from iconic scenes from the classic film" - Hey Poor Player "The concept art does a fine job of showing the changes in design the team went through." --Destructoid

"Not only is it a beautiful look behind the scenes, it s also a nice breakdown and walkthrough of different techniques and elements that were mixed into the movie-inspired madness." --Midroad Movie Review

Jaw-dropping --Midroad Movie Review

About the Author

Andy McVittie has worked in the video games industry for more than twenty years, writing and editing for magazines such as Nintendo Official Magazine and PlayStation Plus.


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Customer Reviews

4.6 out of 5 stars
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Top Customer Reviews

Format: Hardcover
Yet another solid offering from Titan publishing bringing together a great collection of production art for Alien: Isolation.

The book is nicely divided into fairly obvious sections (characters, environment, weapons, etc) which I appreciate as I don't like art books to be all over the place without decent consideration to layout. The character design is nice with clean lines and there's also plenty of it. In fact one thing this book does right in spades is to show the iterative process of designing a game and what you'll find in this book is plenty of stuff which never ended up being used. As I've said in other reviews I really like to see that kind of material, the 'game that never was', and especially when the quality of art is as high as it is here.

Not surprisingly there is a goodly portion of environment art. I say not surprisingly as Alien: Isolation is a first person perspective game which means that almost all of your time will be spent looking at your surroundings (typically whist cowering behind a work surface, if reviews of the actual game are anything to go by). Therefore the ships and, particularly, Sevastopol station provides the lion's share of concept art. The style is appropriately dark and moody with a keen attention to detail which is just a joy to see. I also really appreciate the handful of examples of concept art from the original Alien movie, linking this work firmly with its source material and demonstrating how close to its roots the game designers were determined to stick.

There's a short but fantastic section on the weapons and equipment that players will use and, again, this is where we see a lot of material that never found its way into the final product.
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Format: Hardcover
One of the great things about being an Alien fan back in the day was that we got a great publication to sink our teeth into called ‘The Book Of Alien’, which gave us an amazing look behind the scenes of the film but, more importantly, we got to see the initial designs of the movie, from spacesuits to spaceships, from eggs to aliens, from couches to corridors. This was a great way to get involved in the Alien universe and experience the design process in general.

Because of three decades of exposure to the Alien movie, as well as the three sequels, I was pretty nervous about the Alien: Isolation game, especially after the disaster that was Aliens: Colonial Marines. I got this book before playing the game and, after reading the amount of care and attention that had gone into the design of the adventure and the almost reverent attitude to the design and feel of the 1970s movie, I was somewhat uplifted and finally gave in and got excited about the game. I’ve played it since… but that’s another review.

The hardback book has a very atmospheric cover and looks great, but the choice of landscape is a bit clunky in my hands and not my favourite format. The artwork throughout is a divide between sketching, painting and rendering but what stands out is the number of straightforward drawn art there is. Usually, art books about video games are filled to the brim with renderings and digital art and that can get a little frustrating because art books, in my mind, should be about the designs leading up to the finished product.

That’s what I loved about a lot of the movie art books I own, so why should computer game books be any different?
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By Parka HALL OF FAMETOP 50 REVIEWER on 17 Oct. 2014
Format: Hardcover
Length: 2:58 Mins
Alien: Isolation is a breath of fresh air among the video games that nowadays depend on more gore and grotesque creatures to up the shock and horror. If you want grotesque creature designs, go for the Resident Evil artbooks. This game is designed more towards Ridley Scott's Alien which uses the-less-you-see-the-more-frightening-it-is concept. It works very well in the movie, in this game and even in this artbook.

If you don't already know, there's only one alien in the game, which means in this artbook, the bulk of the concept art on the characters, weapons, spaceships, interior design and environment.

I love the style of the character designs. They are drawn in anime style with thin outlines and simple shading but are based on real human proportions of course. There are lots of character designs and iterations. The cool part for me are the 3D models based off the crew from the original Alien movie. It's really nostalgic. Not only that, it's quite amazing to see them back.

The spaceship designs are really beautiful. The high resolution 3D renders are just gorgeous to look at. There are the textured versions as well as simple grey monotone renders. The details are amazing. There are a few ships and they are rendered from different angles, some with the blueprints provided. What's weird though is there are wireframes for Nostromo but it's not actually rendered.

The same level of intricate detail is used for Sevastopol space station and all the interiors. By the way, the designs are all inspired by the original Alien movie. Creative Assembly managed to get the production art from the movie studio and expanded on the source materials to include new locations, equipment, costumes and the characters.
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