The Art of Alien: Isolation Hardcover – 7 Oct 2014
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" "Filled to the brim with slick character art, concept renderings of weapons and vehicles, ominous sketches and incredibly detailed re-creations from iconic scenes from the classic film" - Hey Poor Player "The concept art does a fine job of showing the changes in design the team went through." --Destructoid
"Not only is it a beautiful look behind the scenes, it s also a nice breakdown and walkthrough of different techniques and elements that were mixed into the movie-inspired madness." --Midroad Movie Review
Jaw-dropping --Midroad Movie Review
About the Author
Andy McVittie has worked in the video games industry for more than twenty years, writing and editing for magazines such as Nintendo Official Magazine and PlayStation Plus.
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Top Customer Reviews
The book is nicely divided into fairly obvious sections (characters, environment, weapons, etc) which I appreciate as I don't like art books to be all over the place without decent consideration to layout. The character design is nice with clean lines and there's also plenty of it. In fact one thing this book does right in spades is to show the iterative process of designing a game and what you'll find in this book is plenty of stuff which never ended up being used. As I've said in other reviews I really like to see that kind of material, the 'game that never was', and especially when the quality of art is as high as it is here.
Not surprisingly there is a goodly portion of environment art. I say not surprisingly as Alien: Isolation is a first person perspective game which means that almost all of your time will be spent looking at your surroundings (typically whist cowering behind a work surface, if reviews of the actual game are anything to go by). Therefore the ships and, particularly, Sevastopol station provides the lion's share of concept art. The style is appropriately dark and moody with a keen attention to detail which is just a joy to see. I also really appreciate the handful of examples of concept art from the original Alien movie, linking this work firmly with its source material and demonstrating how close to its roots the game designers were determined to stick.
There's a short but fantastic section on the weapons and equipment that players will use and, again, this is where we see a lot of material that never found its way into the final product.Read more ›
Because of three decades of exposure to the Alien movie, as well as the three sequels, I was pretty nervous about the Alien: Isolation game, especially after the disaster that was Aliens: Colonial Marines. I got this book before playing the game and, after reading the amount of care and attention that had gone into the design of the adventure and the almost reverent attitude to the design and feel of the 1970s movie, I was somewhat uplifted and finally gave in and got excited about the game. I’ve played it since… but that’s another review.
The hardback book has a very atmospheric cover and looks great, but the choice of landscape is a bit clunky in my hands and not my favourite format. The artwork throughout is a divide between sketching, painting and rendering but what stands out is the number of straightforward drawn art there is. Usually, art books about video games are filled to the brim with renderings and digital art and that can get a little frustrating because art books, in my mind, should be about the designs leading up to the finished product.
That’s what I loved about a lot of the movie art books I own, so why should computer game books be any different?Read more ›
|Length: 2:58 Mins|
If you don't already know, there's only one alien in the game, which means in this artbook, the bulk of the concept art on the characters, weapons, spaceships, interior design and environment.
I love the style of the character designs. They are drawn in anime style with thin outlines and simple shading but are based on real human proportions of course. There are lots of character designs and iterations. The cool part for me are the 3D models based off the crew from the original Alien movie. It's really nostalgic. Not only that, it's quite amazing to see them back.
The spaceship designs are really beautiful. The high resolution 3D renders are just gorgeous to look at. There are the textured versions as well as simple grey monotone renders. The details are amazing. There are a few ships and they are rendered from different angles, some with the blueprints provided. What's weird though is there are wireframes for Nostromo but it's not actually rendered.
The same level of intricate detail is used for Sevastopol space station and all the interiors. By the way, the designs are all inspired by the original Alien movie. Creative Assembly managed to get the production art from the movie studio and expanded on the source materials to include new locations, equipment, costumes and the characters.Read more ›
Most Recent Customer Reviews
Firstly, my review is on the book, not the game, and I am reviewing it as an ART book, not a souvenier book. Read morePublished 3 months ago by Amazon Customer
Bought it as a gift for boyfriend who is an alien fan, and he really enjoys it :)Published 6 months ago by Iven
brought as a present. she loves it. highly recommended. came all at once with bunch of books I brought. came really fast! no problems.Published 7 months ago by Miss Troke
Interesting designs of the space station setting, the characters, the weaponry and more.Published 7 months ago by S. Carey
What a fascinating book, accompanying one of the best games in years! The detail inside offers a fascinating look into the development process that went into crafting Alien... Read morePublished 8 months ago by Jake Blunt
My boyfriend enjoys this book it is full of excellent quality artworkPublished 16 months ago by Ms. Sarah N. Hopson
In recent years gamers tend to have a lot of splatterfests and whilst this can be a lot of fun, one of the tings that seems to have slipped by is the concept that things are... Read morePublished 17 months ago by Gareth Wilson - Falcata Times Blog