Army of Two: The Devil's Cartel (PS3)
|Price:||£29.00 & FREE Delivery in the UK. Delivery Details|
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- Platform: PlayStation 3
- BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
Platform: PlayStation 3
The originator of tactical co-op is back! Developed by Visceral Games, the award-winning creators of Dead Space, Army of TWO The Devil’s Cartel delivers an immersive and unique 3rd-person co-op action-shooter that’s built on the new Frostbite 2 engine for maximum destruction. You and your partner must shoot and destroy anything in your path to take down a violent drug cartel that’s taken over Mexico. In gripping partner-based missions, each player must tackle and overcome individual objectives to achieve a common goal. The more effective your teamwork, the greater the reward as the new Overkill mode gives you devastating power for truly epic mass destruction! Experience this explosive action-blockbuster campaign in two-player local split-screen or online co-op!
- SHOOT-AND-DESTROY TACTICAL CO-OP - Work together and perform challenging strategic maneuvers with your friend in a true two-player co-op experience with flanking, dual-breach, riot-shield attacks, and much more
- UNLEASH THE ULTIMATE DESTRUCTIVE POWER OF OVERKILL - Build up your Overkill meter by performing cooperative maneuvers and unleash it with your partner to take destruction to a whole new level
- CHALLENGE A POWERFUL AND RUTHLESS MEXICAN DRUG CARTEL - Experience a grim but relevant story set in a modern Mexico that’s been torn apart by the drug war
- CUSTOMIZE YOUR CHARACTER FOR EXPLOSIVE ACTION - Use the powerful customization tools to outfit Alpha and Bravo with personalized tactical gear to prepare for a dangerous, action-packed mission to end the cartel’s ruthless reign
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Top customer reviews
A great two player couch co-op game that seem to be sadly missing in next gen.
We are not all sad lonely people with only online fictious friends, some like the beer swigging next to you banter of the old skool couch coop.
Graphics are good the action is relentless and all in all its one of the best fun I have ever had on PS3. A much needed break from COD.
The main characters from the previous 2 games (Salem and Rios) have been replaced by 2 particularly flat characters called Alpha and Bravo - the makers really didn't put any effort into those names because they are as dull as the characters they represent.
The ridiculous misogynistic celebrations have been replaced by even more cringe worthy comments. It's like they've been dumbed down (not that Salem and Rios were the sharpest tools in the box) and hit with the politically correct baton which is a shame as a lot of the fun came with the fist bump, air guitar, "yeah bro!" comments at the end of a battle.
The story is basic: our 2 replacements, Alpha and Bravo, have been sent to Mexico to rescue a hostage and it deteriorates into the two against the private army of the kidnapping cartel.
The levels have become repetitive and feel flat and the same, even the addition of highly colourful ones are samey. In fact the only distraction is caused by the frequent pop-up score and progression charts - and this is annoying. It seems that the good people from EA games and Visceral have decided that rather than have them at specific places, such as the end of chapters, they are going to be on what appeared to be a timed basic, popping up at some of the most inopportune moments. In the middle of a full out, spawning enemies, battle was the worst one.
The take-cover mechanism is completely messed up as you can sometimes take cover and other times you will find yourself running straight into enemy lines. The rolling cover move has been removed.
The "Morality" and "Agro" meter have gone and have been replaced by the "Overkill Mode" alone. "Overkill" requires you (and your partner) fill the gauge - once full you simply trigger the bonus when you are ready. For a limited period of time every round that you fire will be given amazing strength - you can literally destroy everything.
The game can be played solo, as a split screen or as an online co-op, but there is no multiplayer, no side missions, etc.
If you are playing solo then the AI partner isn't as suicidal as most and will help you out if you get into trouble.
The AI enemies are completely brainless. They will literally let you walk right up to them without taking any action against you.
There are a number of bugs, not just the cover system but things like open doors that are open and your partner has gone through suddenly become invisible walls that you are unable to follow.
If a player joins or drops out mid level then you have to restart the entire chapter from the beginning.
The bugs are annoying, the pop up progress screens are an irritation but it is still a playable game and a great way of taking out your frustrations on AIs rather than real people.
"Permission to engage?"
"Permission? Just engage!"
if your tired of the first person shooters such as call of duty and battlefield, i strongly recommend you pick this title up. you wont be disappointed. and fans of the series like myself will appreciate what this game has to offer.
The campaign is at best a hurried and juvenille attempt at creating a scenario that trys to best the dangers beset within the first two games and a cheap way to cement the two new characters Alpha and Bravo. The story is very basic and the lifespan of characters is hilarious. The main villian is an insult and the plot twist is pantomime at best.
Alpha and bravo are two of the worst protangonists in recent video game history with horrendous dialogue, almost minimal backstory and no character or appeal what so ever. The characters mutter macho nonsense and try to sound like they have conviction within the story but come off as caricatures.
The controls are questionable but getting acquainted didn't over stretch my frustration. The new over kill system is a fun alternative to the aggro system of the previous titles with its boombastic and highly destructive results this is one direction I felt gave the game a much needed strength and it becomes a delight to blast away with over kill mode activated especially in co-op with a buddy.
The setting becomes higly repetitive and the bright colours and under used mexican backdrop soon wears thin and reveals that the developer didn't care much for the interesting locale but rather the sad and violent history it bears.
The signature weapon customisation system is scalled back massively. I didn't count the weapons but my memory tells me there were more avaliable in the first game. The customisation is weak with minimal upgrades and no real way to make a weapon your own. The colour/skin options for weapons is expanded but this is a missed oppurtunity to of added such an upgrade to the impressive and fun upgrade system of Army of Two: The 40th day.
Overall it is a fair game but not the best of the series and can leave veterans of the series with a high dose of resentment that this franchise of dumb, no questions just bullets is nothing more than a poorly written and executed attempt to cash in on the fanbase. There is fun to be had all be it very limited.
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