- Hardcover: 352 pages
- Publisher: Faber & Faber; 2nd edition (5 Nov. 2001)
- Language: English
- ISBN-10: 0571212689
- ISBN-13: 978-0571212682
- Product Dimensions: 24.7 x 3 x 28.7 cm
- Average Customer Review: 4.9 out of 5 stars See all reviews (158 customer reviews)
- Amazon Bestsellers Rank: 2,080,745 in Books (See Top 100 in Books)
The Animator's Survival Kit Hardcover – 5 Nov 2001
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"Arguably the best animator working in the field today."--"Hollywood Reporter" "Richard is a genius."--Robert Zemeckis (director, "Back to the Future," "Who Framed Roger Rabbit," "Forrest Gump") "Probably one of the most respected draftsmen in the world."--"Los Angeles TV Times" "Williams is miles ahead of anyone in the world of animation."--"New York Times" "Voted by peers as 'The Animator's Animator'."--"Observer"
About the Author
Richard Williams is best known as the Director of Animation and designer of the new characters for "Who Framed Roger Rabbit," for which he won two Academy Awards including a Special Achievement Award. Canadian-born Williams has won three US Academy Awards, three British Academy Awards, and an Emmy among 246 international awards-- starting with his first film" The Little Island "in 1958. Williams has also animated title sequences for "Return of the Pink Panther," "The Pink Panther Strikes Again," "What's New Pussycat," "Casino Royale "and linking sequences for "The Charge of the Light Brigade," as well as countless prize-winning commercials. In 1990 he was voted by his peers as "The Animator's Animator," and in 1995 he started giving the Richard Williams Animation Masterclasses for professionals and students worldwide in London, Hollywood, New York, San Francisco, Vancouver, Sydney, Hong Kong, France and Denmark. He lives with his family in Wales and works as an independent film-maker.
Top Customer Reviews
This is an essiental must buy book for beginners learning animation or students studying on an animation based course (particulary the BSc) I started my university course with absolutly no knowledge about animation, after playing the many Final Fantasy titles, watching the inspirational CGI and FMV sequences with the indepth story, leading onto Shrek, Ice Age, Lilo and Stitch, I did not know where to start, how to go around it and what to do! This book was extremly helpful, there is no words to describe my gratitude to Richard, teaching you everything you need to know! the history of animation, how to draw, timing of animation, from the basics- stationary figures to walking ,running jumping and skipping, to flexibility, weight, anticipation, dialogue, acting, emotion and directing, this is the start point of animation today.. with this bible you won't go wrong! If your stuck in the deep end, this book is a portable lifeguard! its just that good, don't take my word for it! try it out for yourself!
I have to say that the most fascinating part is the historical info provided by Richard, of both his own exploits and those of the master animators he learned from. These guys drew the cartoons we all grew up with and love, the Tom & Jerrys, the Road Runners, the golden age Disney films, and they discovered not only the best ways to bring inanimate oblects to life, but to give them wieght and character at the same time. Richard has distilled their pearls of wisdom so that anyone who wants to can learn the ins and outs of animation.
The drawings are nice and clear, the explanations easy to understand and you can practically animate the figures just by moving your eye across the page, they're so well done. While it undoubtedly concentrates on the 'classical' animator using pen and ink to make his mark, his character animation tips, timing sheet info and action design hints are invaluable for computer character animation. The man says himself that you have to be good enough with your chosen tool (pen or computer) to be able to stop worrying about how you're doing something and concentrate on the performance itself, what you're making your character do. Thus, most of his theory concentrates on performance and not drawing technique, a boon for the computer artists among us.
Overall I'd say this book was a damn good buy.Read more ›
Focusing entirely on traditional animation techniques, the advice it offers translates perfectly to all mediums from hand drawn animation to 3D computer animation to whatever else you do.
Entirely hand written in a very light hearted and very funny style and obviously brilliantly illustrated (What else would you expect from Richard Williams), you can't help but become infected with his love for animation.
This book is just overflowing with useful information. It's certainly not like most other animation books I've seen which provide you with a few useful techniques, and then become assigned to gather dust on your bookshelf. After owning this book for many months I'm still returning to it again and again and again, and gaining new thing from it each time. With all the examples and techniques to try out, I've not even got half way through yet.
Most Recent Customer Reviews
This guide is a must get for students and teachers of animation, and anyone who is generally interested in it. Read morePublished 4 months ago by J.W
Packed full of good artwork and information from the inside of the animation industry.Published 5 months ago by Amazon Customer
Great. Son was very happy and just what he wanted to help with his uni course.Published 5 months ago by Sue Chant
Essential book for any Animator. We used this as a guide to help us play around in the world of stop frame animation. Read morePublished 7 months ago by Slarta
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