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Alien: Isolation - Nostromo Edition (PC DVD)

Platform : Windows 7
4.0 out of 5 stars 57 customer reviews

Price: £29.99 & FREE Delivery in the UK. Details
Only 4 left in stock.
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Nostromo Edition
  • A survival horror set in an atmosphere of constant dread and mortal danger
  • Navigate panicked through a volatile world confronted by a ruthless Alien
  • Hack systems, scavenge for resources, and craft items to deal with situations
  • Set in Sevastopol, a decommisioned trading station on the fringes of space
  • Nostromo Edition includes Crew Expendable bonus content with original crew
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Platform: PC | Edition: Nostromo Edition

Game Information

  • Platform: Windows 7
  • PEGI Rating: Ages 18 and Over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PC | Edition: Nostromo Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00KL4PS3Y
  • Release Date: 7 Oct. 2014
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Bestsellers Rank: 5,682 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:PC  |  Edition:Nostromo Edition

Product Description

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions, and use your wits, not just to succeed in your mission but simply to stay alive.

Key features

  • Overcome an ever-present deadly threat: Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.
  • Improvise to survive: Hack systems, scavenge for vital resources, and craft items to deal with each situation. Will you evade your enemies, distract them, or face them head on?
  • Explore a world of mystery and betrayal: Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

Crew Expendable bonus content

The Nostromo Edition of Alien: Isolation includes Crew Expendable. This bonus content sees the original crew reunited aboard the Nostromo. Brett and Kane are dead; alongside Ash and Lambert, it is now down to you as Dallas, Parker, or Ellen Ripley to find a way to isolate the Alien and overcome the terror that confronts them.

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Customer Reviews

Top Customer Reviews

Platform for Display: PCEdition: Nostromo Edition
Those that have longed for a decent ALIENS game are in for a real treat. Unlike the past few Aliens games from Sega which were appalling and half baked attempts, this one has been given the full "Next Gen" treatment and they evidentially allowed the developers the creative time and money that was needed, with characters and indeed a storyline which is so believable to the point you have to remind yourself it's only a game. This game is so terrifying it really is hard to put into words sometimes, the pure edge of the seat nature from start to finish will more than likely have your palms sweating and heart beating faster than any other game you've ever played and I say that as someone who has played a lot of different games including the original Alien games from the old PS1 days.

You play the part of Amanda Ripley, yes that's right Ellen Ripley's daughter. The game is set 15 years after the events of the first film, The Nostromo ship has naturally gone missing but the flight recorder has been found and taken to "Sevastopol Station" which is a space station in the middle of nowhere. Amanda chooses to go to the station in an attempt to find out what happened to her mother and to potentially find out where she is.

The problem is that the only life remaining on the station besides you and a few other humans trying to survive is that of an Alien who would love nothing more than to eat your face at the first opportunity and a bunch of androids that want to beat you senseless along the way. Unlike past Alien games this one is different for a multitude of reasons. Firstly besides a pistol there are no other guns only a flamethrower.
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Platform for Display: PCEdition: Nostromo Edition Verified Purchase
I can laugh about it now ('Ha ha' - there you go) but I thought the ideal way to approach playing this game would be to attempt a 'no-death' run right off the bat. Initially, the upshot of this idea was the generation of tension so severe it made me feel unwell. It turned-out that I repeatedly got myself shot to death by groups of jumpy humans. That was before I even encountered the 'thing' one-to-one. So, could I avoid Alien-related death? Well, no. I couldn't. Not even for twenty minutes. The tension lessened somewhat as I was dragged out of a locker for perhaps the thirtieth time - unlocking the hidden 'Idiot Lightweight' achievement.
So, this great tension didn't last and I have mixed feelings about that. Having now completed the game I have no plans to play it again. The main reason for the Alien. Not because it kept finding me, that was my fault certainly, but a fault caused by my developing indifference to whether it found me or not. Despite all the good things in this game - and there are many - I feel the developers have completely overdone the player's exposure to it. There are few levels where you don't spend the entire time listening to it thundering up and down the air vents - dropping in to the corridors - and then leaping up in to the vents once again. There are some random elements to the order in which it does this, but, essentially, if the Alien is in your area, it STAYS there until you complete the level. It only leaves when YOU do - more often than not following you to the next area to repeat its routine.
Maybe I expect too much and maybe it's not a common view, but the Alien should have been a rare encounter in this game. Not only that, it should have been rare AND random. If it was in your area and it discovered you were there also, THEN go to town with it.
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Platform for Display: PCEdition: Nostromo Edition Verified Purchase
I was really enjoying Alien Isolation, even as a 50+ FPS gamer. I'd adapted my gaming methods and had succeeded in getting to Mission 15 when you have to get on a space ambulance. I'd enjoyed playing hide & seek with Mr Stompy, got to grips with killing the heavier duty Androids etc etc.
But I struggled earlier in the game when the door access tuner was 'upgraded' from 3 to 4 shapes but I'm totally defeated by the 5 shapes. I've tried & tried but I just run out of time and eventually along comes Mr Stompy and I'm looking at his tail poking through my guts.
Being able to correctly select 5 shapes isn't a gaming skill, in real terms, it is a dexterity skill and of course as you get older these skills diminish. I'm really frustrated that this requirement means I'm blocked from progressing further.
Sega and other game designers: I appreciate that games usually include various puzzles & skills but why (in effect) exclude older gamers from new games when an older gamer is often still a highly enthusiastic gamer who usually also has the spare funds to spend on the best gaming rig which in turn puts money into companies like Scan who build great gaming systems.
Does anyone know if you get the same time for the Door Access Tuner regardless of what hardness level you are playing at? I'm playing on Easy, will starting the fracking game again on Novice give me some more time for the Door Access Tuner?
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Platform for Display: PCEdition: Nostromo Edition
Odd review here. I've rated it five stars but I'm not actually fussed about the game. I am a very big fan of the Alien franchise, and this game has been made by people with the same level (if not moreso) of fandom. The scenery's design from Alien has been expertly, and painstakingly recreated, it is incredible to walk around the scenes.. The soundtrack is the same (incredible), and draws heavily from Alien. The story where I got up to was intriguing, and again a lot of love had been put into it. The effort here is worth five star alone, hence the score.

The game itself for me was frustrating and rapidly became stale before the end of the fourth mission. Due to the intense difficulty the fear of the Alien was lost from it's initial appearance. It's not a question of "if" it gets you but "when". This led me to a place mentally where I had disconnected from the character and was taking an almost attritional approach of "*** it, one of them will get through." which is a shame as the game deserves better. I think that the game requires more patience than I have, and so I'm not getting the most out of it. If Dan Abnett (the lead writer) does a novelisation of this game I will definitely buy a copy.

If you have patience, and love horror, then I can not recommend this game enough. If, you don't, you'll like find it lacking in several areas.What is obvious is the love and care that has gone into the production of the game and that it is something that Sega should be commended for; it has been a long time since such depth and attention have been lavished on so big a title, and proves what a big company can produce if they take their time and put the effort in.
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Platform: PC | Edition: Nostromo Edition