Adventures in Raspberry Pi Paperback – 6 Dec 2013
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"...all I can say is that the book is blessed with an easy-going, but ultra-clear, style of writing. Carrie Anne Philbin has created a beautiful book that deserves a place on any Pi owners bookshelf. There's only one score I can give to this book: 10/10." (Raspberry Pi Pod, February 2014) " Adventures in Raspberry Pi slowly builds up the difficulty, constantly challenging the newcomer to learn more and improve on their skills and that's what makes it such an excellent book for teachers, kids, parents or just non-technical humans who want to learn a bit." (Linux Voice, April 2014)
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There are other projects, too, but we haven't got past Minecraft yet. I say we, because our daughter is younger than the targetted age group of 11-16, so I give her a hand and make sure she doesn't get put off when it gets complicated.
Once you have this book, you will probably want to get other books which go into more detail on Scratch etc, but this is an excellent starting point. And when she does outgrow it, I can turn the Pi into a Mame console.
Adventures in Raspberry Pi is a 144 page book written to encourage teenagers into real computing by an experienced teacher, Carrie Anne Philbin.
This book makes wonderful use of lots of graphics and screenshots. It’s very nicely laid out with plenty of colour and white space. The pages are all visually interesting and the text clearly explains things in a friendly manner.
But more than that. By being easy to follow and fun to read, the learning will sneak up on you. By breaking everything up into logical bites and taking them one at a time, fundamental programming techniques and terminology are being introduced, almost by stealth. You can see Carrie Anne’s classroom experience in this approach.
Playful, But Not Dumbed Down
By making it playful, rather than tedious, children are given the chance to find out that learning their way around Linux and programming can be rather good fun, limited only by their imagination.
At the same time, it doesn’t hide or protect the reader from the fact that instructions have to be correctly followed if they are to work. (A very important lesson in itself.)
Complete Introduction For Teens
The book is a complete introductory package for teens who are new to the Raspberry Pi. It leads you all the way from connecting the Pi together and flashing an SD card, and finishes with a hardware project – a rather cool MP3 jukebox. On the way it takes in…
Connecting up the Pi
Putting NOOBS on an SD card
Programming in Scratch, including creating a graphical adventure game
Python fundamentals, by way of a text-based adventure game
Using Minecraft Pi Edition to create things with Python
Making computer music with Sonic Pi
Controlling LEDs and using buttons and marshmallows as inputs to control a game
MP3 Jukebox with LCD screen and button controls
The Bad Bits?
Nothing much to moan about, really. Impressively few typos.
I’d say the base font is smaller than my 44-year-old eyes would like, but it’s aimed at young people, so that’s probably not much of an issue for the target audience. And I did manage to read it OK, I just prefer font sizes to be at least 12 points. Other Wiley books are the same.
I’ve been teasing Carrie Anne on Twitter about “marking your homework”, since before publication. Finally, the results are in…
It’s got to be an A*, without a doubt.
It’s a wonderful book. It’s educational and fun, which beautifully sums up the essence of Raspberry Pi.
This book has proved to be perfect! It takes you through the setup etc. like many other books do - but the great thing about this book is that the 'adventures' (sort of mini-projects) are aimed at children and are things that my son actually wanted to try.
Within about an hour he (with some help from me) had created an animation with a little character that he could control with the arrow keys, and make it 'go through a portal into a cave'.
My son went from being slightly daunted by his Raspberry Pi, to saying it was his best present ever - and he can't wait to do more adventures from this book.
Worth every penny :-)
the reader towards different projects that can be achieved. One can learn from this book the skills that are needed to
design various computer projects. The book deserves a place in every school library. The book is very well illustrated too.