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Quake 4 (Xbox 360)

Platform : Xbox 360
Rated: Unknown
4.1 out of 5 stars 47 customer reviews

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000ALM3YU
  • Release Date: 2 Dec. 2005
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (47 customer reviews)
  • Amazon Bestsellers Rank: 10,662 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Great Games and Accessories for the Xbox 360 from Gamesbuyer.

Manufacturer's Description

Quake 4 is the first game to utilize id Software's revolutionary Doom 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.


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Top Customer Reviews

Having bought Resident Evil 4 on the PS2 on the same day as Quake 4 for the 360 I think it is fair to say that I was more excited about the former than the latter. In my earlier PC days I had been a huge of fan of Quake 1 and 2 but as the series took a more multiplayer orientated direction, not to mention the utterly abysmal Quake 3 Arena on the PS2, I switched off.
So things weren’t looking too good as I booted up 4. Having just completed Call of Duty 2 the initial cut scenes and first level looked grainy, chaotic and distinctly last gen. People have, quite rightly commented that Quake 4 is just Doom 3 with different monsters and a less sinister atmosphere and I must admit this is basically true. Despite the massive number crunching abilities of the 360 there appears to be virtually no graphical improvement between Doom 3 on the Xbox and Quake 4 on the 360.
So its no good then? Well not exactly. I like Doom 3 on the Xbox a lot. It was unbelievably ominous and atmospheric, looked absolutely beautiful and gave you an enjoyable storyline. Where it fell down was the repetition. There was, despite the amazing architecture and engaging plot, a distinct lack of set pieces to tie things up. Quake 4 has somewhat rectified this with numerous nicely executed sub-boss and boss encounters which while challenging never enter the realms of frustrating difficultly.
I also feel that another way that Quake 4 is superior to Doom 3 is that the player never becomes so bogged down in the sinister atmosphere that the gameplay becomes secondary. Sure, Quake 4 doesn’t make the player dependent on his flashlight (with a few minor exceptions), it doesn’t make him inch forward in mortal fear of what is round the next corner.
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I am a veteran of Goldeneye on the N64, and the best thing about that game was it's simple "shoot anything that moves" mentality, none of that first pearson stealth rubbish, and that is what Quake 4 brings to the table.
You are Matthew Kane, a corporal in Rhino Squad, locked in a fierce and bloody war with the alien race known as the Strogg. The Strogg are generally not very pleasent, they are the remains of the enemys they kill, molded with cybernetic parts to make footsoldiers, the enemys are very well thought out and imaginative, and in some cases, very hard to kill thanks to a brilliant AI system.
Alot of the time you are fighting alone through the masses of Strogg in your way, but in some parts of the game, you will fight alongside fellow marines, at those points you fell pretty safe, but when they die or leave you, then you start to feel the effect. The game wants you to feel slightly afraid, like you are about to be attacked at any given time, it can even make you second guess yourself, but a quick trigger finger is all you need to deal with the aliens. The story has been well thought out, with your unit leading the offensive on the Strogg homeworld "Stroggos", if you fail then the earth will be doomed.
Your weapons are very well rounded, from the basic pistol, to nailguns, all the way up to big weapons like railguns, RPG'S, and the very cool, dark matter rifle, a gun which launches a dark matter vortex, sucking all enemys into is't patch into a gravity well and crushing them. Enviromental weapons are used as well like explosive barrels, but are not a common occurance.
It is graphically brilliant, and never slows down, with the enemys and gore looking outstanding, you understand why it is an 18 after just the first scene.
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First things first. If you are looking for the latest in advanced, tactical, high definition, hyper-AI extreme gameplay that will blow your socks off with its sheer technical wizardry, this may not be the game for you. However, if, like me, you like a good game, which doesn't require learning controls which fill a 300 page manual, and having fun at the same time, Quake 4 is a good bet.

The first thing you notice about Quake 4 is the overall feel. You really feel like you are dropped in the middle of a life-or-death war to save mankind. There are battles going on in the distance, people shouting from every corner, and a fulfilling storyline which grabs you by the scruff, and shakes you till its climax. Yes, deep like Farenheit it ain't, but still thoroughly engaging and with a few twists to keep you guessing. Its quite a pretty game too, with a real visceral feel to the Strogg facilities, and a sense of space outdoors. Whilst not looking as good as, say, GR:AW, if you only play games for the looks, you could miss out on some real gems.

Where Q4 scores big is in the gameplay. Whether sneaking about with a flashlight on your own in some Gigeresque nightmare, jumping at shadows, or defending a convoy of squadmates with your mounted cannon, this game is FUN. Maybe not a popular word nowadays, but fun nonetheless. You DO jump when a creature drops from the ceiling, you DO tiptoe round a corner slowly in case there is a Strogg tactical squad waiting to ambush you, and (in my case anyway) you do GRIN FROM EAR TO EAR throughout the whole campaign.

Which leads me to the much maligned frame rate drop. Personally, it took me about 4 hours of playing to even realise what reviewers were talking about.
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