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3D Studio Max 4 Fundamentals (Fundamentels) [Paperback]

Ted Boardman
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Table of Contents

I. 3D GRAPHICS CONCEPTS.

 1. Graphics Concepts: Learning from the Masters.
 2. 3ds max 4 Concepts: The Fundamentals.

II. 3DS MAX 4 BASICS.

 3. Workflow/GUI: A Road Map of max 4.
 4. 2D Modeling: Create Your World.
 5. 3D Fundamentals: Creating the World Around Us.
 6. Materials: Applying Surface Colors and Patterns.
 7. Lighting: Get a Grip on max 4 Lights.
 8. Animation: A Moving Experience.
 9. Rendering: Displaying Your Work.

III. NEW AND UPDATED MAX 4 FEATURES.

10. Modeling: Enhancing Productivity.
11. Animation: Constraints and IK.
12. Rendering: Interactivity and Layering.
Glossary.

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