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100% Photoshop: Create stunning illustrations without using any photographs Paperback – 30 Apr 2010
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"An outstanding key to using Photoshop to create powerful graphics. Learn how to create complex images without source material, photos or files from other software packages using techniques that blend artistry with keys to manipulating the latest Photoshop filters. A top pick!"--Bookwatch
"This book is very rewarding and absolutely fascinating to work through. I enjoyed all the "lessons" and learned lots of new and welcome techniques. A big recommendation!"--eJournal for the Tucson Computer Society
"There's no other focus on this aspect in print, making this a 'must' for any graphic arts or Photoshop collection! Color examples liberally abound on every page."--Midwest Book Review's California Bookwatch
About the Author
Steve Caplin is a freelance artist and author working in London, England. His satirical photomontage work is commissioned by newspapers and magazines around the world, including The Guardian, The Independent, The Sunday Telegraph, The Sunday Times Magazine, Radio Times, Readers Digest and L'Internazionale. Steve has worked for advertising agencies including Saatchi & Saatchi, Bartle Bogle Hegarty and Lowe Howard Spink, and his work has won two Campaign Poster Awards and a D&AD Pencil award. He has lectured widely in England, Norway, France and Holland, and has taught digital design at the University of Westminster and the University of the Arts London. Steve is the author of ten books: How to Cheat in Photoshop (five editions), How to Cheat in Photoshop Elements (co-authored, three editions), Icon Design, Max Pixel's Adventures in Adobe Photoshop Elements, The Complete Guide to Digital Illustration (co-authored) and Art & Design in Photoshop. He has also co-authored three mainstream books: Dad Stuff, More Dad Stuff, Stuff the Turkey and Complete and Utter Zebu. When he's not at his computer Steve plays the piano well, the accordion moderately and the guitar badly. He spends his spare time making improbable constructions out of wood and other materials. His first commissioned sculpture was for the Bethlem hospital - the original 'bedlam' - in 2010.
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Top customer reviews
The book is beautifully laid out, as are all of his, every step accompanied by colour pictures and instructions. It presumes some photoshop knowledge, but the basic principles are very well explained at the start and it is thoroughly cross referenced for those who prefer to dive in to random chapters. Working through the book will give a wealth of knowledge about how to use all the photoshop tools to create light and shade and texture, and it is quite extraordinary to see a flat area of grey, with a few tweaks, coming alive before your very eyes.
Cannot recommend this book highly enough!
The book does take you through step by step but isn't always explicit about things, you have to investigate and use your own judgement to achieve a congruent scene.
That said I have found this book to be much more compelling than Steve Caplin's other (still very good ) books as there is a real feeling of accomplishment when completing the scene and you really feel like you are really starting to cook with photoshop.
This is a superb resource for anyone looking to increase their knowledge of, and ability in, PS.
The finished images used in the book don't do very much for me aesthetically -- but that's hardly the point. The purpose is to provide material to take readers through various stages of image creation, with Caplin's accessible, concise instructions and suggestions alongside us while we do it. In effect, this is an extended one-to-one workshop, with the advantage that we can fit it into our own timeframe and return to it over and again.
True, this isn't a book for PS novices. But then it doesn't pretend to be. The back cover blurb is clear on this point: 'Just when you think you've learned all that you could ever know about working in Photoshop... .' But you don't need to be a creative professional, either. The first chapter, for instance, consists of 20-odd pages devoted to the essentials. Of course, it can't be a comprehensive introduction to PS, but the chapter contains what I think is the clearest, most concise summary of the basic tools (from selection through perspective to textures) that anyone with a basic knowledge of PS is likely to encounter.
Caplin's work should be studied by all who aspire to write about PS (or, indeed, any software application). He teaches us how to use PS to achieve our potential (whether as creative hobbyists or practising professionals) so that, rather than feeling we've learned about the software, we emerge with a sense of excitement as we begin to perceive the potential in our creative output that PS affords.
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