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This review is from: Assassin's Creed Revelations (PS3) (Video Game)
A third Assassins Creed game in as many years makes it a lot harder to maintain the quality that the previous games had, so Ubisoft had quite the challenge this time around.
The presentation of the game is breathtaking. Constantinople has been designed well and there's a noticeable improvement from Brotherhood. There are a few times when the engine is showing its age, but it does do well enough for the most part. The voice acting, sound effects and soundtrack too are done very well.
We step in to the shoes of Ezio Auditore once more, and find ourselves in Constantinople about a decade or so after the end of Brotherood. We're there to find keys hidden within the city that would give us access to an ancient artefact hidden in Masyaf by Altair (remember him?) which is apparently going to end the Templar-Assassin war for good. The general story-telling is top notch and, unlike Brotherhood, it isn't short, which is also great. The array of characters is also interesting throughout and keeps the game fresh. Although it's recommended to play the older games beforehand to get a more rounded sense of the story.
There are also a few times when you're able to play as Altair. These are welcome additions and tend to answer a few questions regarding his life, though only appear in bursts. On the other hand, the Desmond sections aren't as much fun as they could be and the puzzle-solving involved feels dull. Regardless, they don't take very long so can't complain much.
A few welcome tweaks have been made to the game that do improve it. We're given the hookblade, which makes it both easier as well as quicker to both climb and get around the city via ziplines. This is quite convenient and allows for climbing to feel fresher, which is great.
Instead of Borgia Towers we now have Templar Dens which serve the same purpose except can also be taken back by templars if your noterity reaches the notorious level; and you are required to defend it yourself unless you place a Master Assassin there. Den Defence is just okay though making this more interactive is never a bad thing.
This time around noteriety is harder to maintain. In addition to the usual killing and such it also goes up now by simply renovating shops, and posters have been removed from the game so it's much harder to stay anonymous. The series has been criticised for being too easy, so it's understandable why they have done this. However, it does get a little irritating sometimes.
We are also introduced to bombs, and bomb crafting. The sheer amount of combinations possible is incredible, and it's obvious that this has been clearly thought out. The addition fits the game well from time to time though becomes forgettable quite often which is clearly a bad sign.
Eagle Vision has been upgraded to becoming Eagle Sense, and now we are able to track movements of enemies in addition to the usual ways of findings out who is our ally, enemy and so on. This becomes pretty useful and tends to avoid instances of us mindless running around trying to find our target.
There are also more crowd mechanics whereby "stalkers" will run up to you and try to assassinate you, forcing you to fend them off in random parts of the game. It's a good addition to the game and keeps the game fresh.
The multiplayer has a lot more customisation this time around and adds a few new modes, such as capture the flag. Existing modes are also tweaked, such as Deathmatch replacing Wanted with the former being altered to make you focus more on observation. The multiplayer is also a bit story-based whereby you unlock more information about the Templars as you rank up, which always keeps things interesting.
All in all the game has been improved from all angles and definitely satisfies. Roll on Assassins Creed 3!