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Customer Review

11 of 12 people found the following review helpful
3.0 out of 5 stars Interesting game..., 7 Aug. 2010
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This review is from: Dark Fall: Lights Out - The Director's Cut Edition (PC DVD) (DVD-ROM)
Last time I played a game like this was about 15 years ago.

I was in the mood for something where one has to use the mind more than brawn (i`m usually into violent shooters\strategy games) and decided to try this.

I was in for a bit of a shock when, in 1st person the screen simply slide-showed to the next bit of street or wall or whatever. A shock when used to smooth 1st person games where walking down a street is nothing for games these days to do. Strange how the maker of this game decided to go decade-retro.

However, it kinda works since you do end up focusing on the puzzle to solve rather than eye candy - and the graphics are not that bad, there is some moving animatiom such as fog and light glow. My main gripes with games like these is because of their nature they barely show people. I can understand in a spooky lighthouse, but before that there`s a small village port with people and a pub, but you only see one barely animate drunk stuck to a wall. You hear people laughing in the pub, but of course you can`t enter.

And that`s another thing that mars games like these somewhat, the invisble forcefield barrier or objects that don`t work until they feel like it. I don`t like not being able to go up a stairs just because it`s a bit dark or being stopped going up a stairs because there maybesomething spooky there. The lantern\torch you get is also illogical; there are many dark places in the game, but the lantern shines only where it wants to if it helps the plot along. Don`t like. This kind of thing makes it hard to plod along logically thinking out the puzzles when illogical things like this happen.

However...having pretended this is normal, I am finding it quite an absorbing game. Nice sound effects and graphics. Good, intellectual story with the odd surprise to discover. There`s definitely some kind of love and depth put into this game and I suspect that the faults I mentioned earlier are down to limitations of personell than ambition.

Good game if you want to retro-game and help train those brain muscles more than mindlessly playing the standard RTS.

Update:
Well, finally got to the end of the game after a month. Hardwork. There was one bit where I could not understand the riddle at all and I`m ashamed to say I had to look up a cheat for it after wrestling with it for days. I STILL didn`t understand the logic of the puzzle afterwards which is most irritating. Still if the answer had been really easy I would`ve felt even more annoyed for cheating on that bit. Also, certain places where there should be life were conspicuously absent for no logical reason (basic game-engine limit no doubt). Interesting plot while highly unlikely reason why the lighthouse was the way it was. It certainly won`t be what you expect. I was also curious (midway in the game- without giving away spoilers) about the light house and decided to check it up. This place actually EXISTS! It`s real. I must visit it sometime.

I would only advise playing this if you like a bit of mental torture and are very, very stubborn to finish once you start, like me!
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Showing 1-4 of 4 posts in this discussion
Initial post: 19 Oct 2010 13:08:29 BDT
Kattia says:
I don't know why you call it a "retro" game? This game comes under the category of pc Adventure game, some new and some old.
I could say the same about your interest in the "violent shooters/strategy" games. They have been going on for a very long time - does it make them "retro"? These Adventure games are a certain style of games and a great pleasure to play - without shooting and moving people like a chess game which come under another category..

In reply to an earlier post on 19 Oct 2010 13:24:42 BDT
Last edited by the author on 19 Oct 2010 13:38:05 BDT
Seafireliv says:
Why the aggressive tone?

I call it Retro because it plays much like the early games of the 1990s that were available before the more 3D games came in. I feel like i`ve gone back 20 years when playing it. I explained this, so why do you choose to ignore what I wrote in my review? Are your abilties to read a review and sum up inadequate? Or do you like to take just one sentence out of context of the entire review?

For your sake, a brief explanation:
You could call my interest in "violent shooters/strategy" `retro`, but only if they are games like the original doom, Civilization original, counterstrike, Baldur`s gate etc, etc that were around in those days, they are defintely retro- Still good games, mind you. The modern ones of today such as Doom3, Farcry2, Fallout 3, Oblivion, Civ4/5 are not as they are quite recent.

Understand what I mean?

Your written words seem angry, aggresive because I call it `Retro`. Why? Bad hair day? I see no reason for it. Calling something Retro is not always a bad thing as you seem to think it is.

Less of the attitude. Thankyou.

In reply to an earlier post on 2 Nov 2010 19:17:10 GMT
dave00dance says:
i agree uncalled for aggressive tone above, in responce to why the game is slide show form i think it is because some adventuure games studios dont really have the funds to make a fully 3d enviroment in first person also things in 3d never look half as good as fine art back drops, example how crap broken sword 3 looked or gabrial knight 3 when they shifted to 3d engines everything in first person would look strange and flat

In reply to an earlier post on 2 Nov 2010 19:31:51 GMT
Seafireliv says:
Thankyou. A considered logical approach. I agree.
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