53 of 60 people found the following review helpful
A fantastic reboot.,
This review is from: Tomb Raider (PS3) (Video Game)
I've been a big fan of the Tomb Raider franchise since it's initial release on the Sega Saturn back in '96 and loved every entry in the series that CORE Design developed. Yes, even Angel of Darkness. When the reigns were handed to Crystal Dynamics I feel the games took a massive slump. Legend was utter tripe, Anniversary was average at best and Underworld needs to burn in the pits of hell. Needless to say I was not impressed with Crystal's lacklustre attempts. So naturally, I was sceptical when this new Tomb Raider was announced. Even more so being the third reboot of the franchise.
So. Now I have played through and completed the single player I can safely say that this game is just fantastic. Crystal have finally managed to create a decent TR game!
Unlike previous games in the franchise, this title is heavily story driven. It's a dark and gritty tale of overcoming mystical, horrific and insane odds whilst desperately trying to find a way to save her friends and escape the island of Yamatai. The story itself is told well, with additional tidbits revealed in documents scattered about the island.
The game is beautiful and highly detailed. Definitely one of the best looking games I have seen in a while. The lighting is superb, more so when it's day time with the sun beaming beautifully down on the island. The PC version in particular is one of the most graphically impressive games available.
The games play well and the controls are easy to pick up. Lara will automatically assume a 'cautious' stance when enemies are detected and thus automatically take cover when within range of low walls, etc.
The emphasis on survival is lost pretty soon after the game begins though sadly. After requiring to kill a wild animal for food to cure Lara's hunger, she seems to go the rest of the game without requiring sustenance again. A shame really, as I feel an MGS3 style stamina/recovery system would've benefited this game tremendously, though that is what I was led to believe this game would have. Besides the wolves early in the game, the only threat to Lara's life are the seemingly limitless well armed human enemies. At times it does feel like playing a generic TPS. Only when the enemies shift to a more super natural force towards the end does the heavy shooting action seem more justified.
For the most part gameplay is in the great outdoors, beautiful ancient Japanese castles and war time Imperial Japanese fortifications. But do not fret. There are a few 'optional' tombs that you can get to raiding. They are small in size but offer the best puzzle experiences within the game.
If you like collecting hidden items, then you'll find plenty of that here. Documents, artefacts, maps, along with weapon parts and salvage, which can be used to upgrade and enhance your weaponry. Plenty to keep you occupied.
Despite being so different, I find it hard to be disappointed by this game. I personally feel that this reboot has been successful. We all now have to accept that Tomb Raider has been reborn into a darker, more gritty tale of survival against impossible odds with a more realistic and believable young woman at it's helm.
The original games, the first in particular will always be the closest to my heart but if Crystal Dynamics keep up this formula, I can see Tomb Raider rise to the top again.
I honestly cannot wait for Tomb Raider 2.
For me at least, I can't see anything else topping this game in the foreseeable future.
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Showing 1-9 of 9 posts in this discussion
Initial post: 9 Mar 2013 16:03:30 GMT
Last edited by the author on 10 Mar 2013 19:21:32 GMT
Great review. Agreed with the survival comment too. I think the reason for some of the 2* reviews is the risk of TR become a generic game. Def requires time in getting into the new style Lara I guess too
In reply to an earlier post on 12 Mar 2013 12:23:55 GMT
Last edited by the author on 12 Mar 2013 12:24:28 GMT
L. J. M. Humphries says:
Awesome review. Tell me, does this instalment have any quicksand in it? I really loved that about TR3 as it added lots of hidden dangers, and to my knowledge, no other TR game has ever had any in it again. Unless I'm wrong?
In reply to an earlier post on 12 Mar 2013 13:39:59 GMT
Thank you! Sadly not, but there are many, many sheer drops and cliff edges to keep a watchful eye out for. It's safe to say there are a lot of dangers in the game, with of course, many gruesome ways to die!
Posted on 6 Apr 2013 11:50:33 BDT
Great revue will be giving this one a try. By the way I too loved the original game and am in the middle of underworld not that bad.
Posted on 7 Apr 2013 11:59:07 BDT
J. Dryden says:
I find it disappointing that you found it hard to be disappointed with this linear game. The TR series is now an Americanized, generic CoD-like shooter, and you're very happy with that? I don't want to live on this planet anymore.
In reply to an earlier post on 7 Apr 2013 16:45:27 BDT
Well we all have opinions eh? :). To be honest, all previous Tomb Raider games were pretty linear with the exception being The Last Revelation and maybe Angel of Darkness. Though all the secrets and offshoot corridors did help create a false sense of scale and openness. Saying that, the new Tomb Raider is a lot more open than any of the previous games.
To put it bluntly, in my eyes, the true Tomb Raider has been dead for a long time. Ever since Crystal Dynamics got a hold of it each game has been sloppy and generally appalling. It was like they didn't even try. This new game however, being so vastly different from all the previous entries I felt was worth a chance. Sure it was pretty generic but I wouldn't go as far as to say like Call of Duty. I did mention in the review that I felt the shooting got too generic with the nigh on limitless human enemies. In fact, the only thing holding this game back is the vast amount of human enemies you need to dispatch. Otherwise it is an enjoyable game.
In reply to an earlier post on 6 May 2013 12:27:24 BDT
Avant Aklu says:
In the shanty town section alone i think there was about 6 waves of enemies, i couldn't believe it. I must of been on that level for about 2hrs no kidding. all i can say is the fighting is immense fun so i can overlook that part of the gameplay as its done so well.
In reply to an earlier post on 14 May 2013 22:43:59 BDT
'A more realistic and believable young woman' Believable? Hardly. She must be bionic to survive everything that the game throws at her! Not a single broken bone.
In reply to an earlier post on 14 May 2013 23:36:55 BDT
Well she couldn't just die at the start. There'd be no game otherwise. As farfectch'd it may be, it's just a game.
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