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Customer Review

6 of 6 people found the following review helpful
3.0 out of 5 stars Ehh...I'm sort of on the fence with this one., 15 May 2008
This review is from: Spyro: Shadow Legacy (Nintendo DS) (Video Game)
So here's the thing: this isn't actually a bad game. It's just...well, not really Spyro-ish. I bought this in the sales after several years of playing the original Spyro 1 and 2 (on PS1) and the Season of Ice / Flame / Adventure series (on GBA), and was hoping that I'd get something similar to these, but upgraded for the DS. That's not what you get here. This is different in every way from any of the other Spyro games I've played. The view is different, the characters are drawn differently, the collecting aspect of the previous games is gone (no orbs / fairies / dragons / fireflies / gems to collect in this one), and it doesn't even have proper levels. In short, there are virtually no similarities to the previous games. It makes me wonder why they made this a Spyro game at all, instead of coming up with a different character.

If you take it for what it is, without expectation, it's not bad. The story's kind of cute, and I liked rescuing all the trapped characters and then completing tasks for them. And I also found it quite interesting the way they introduced the levelling-up process, with all the different skills to choose from.

My biggest criticism about the game would be that it feels unfinished. Some of the basic things, like the relics that you collect (those are the little wavy round things at the bottom of your inventory screen, btw) weren't explained at all and I actually didn't even realise I HAD them until I checked out a walkthrough online, let alone what they were for. A lot of terms were used and not explained (like "melee damage", for instance) that made me think, what the heck does that mean? - which made the crystals you collect pretty useless. Things in your inventory - relics, crystals etc - appear and disappear with no explanation of where they went to. And there were several areas - mostly those little caves in the ground - that I went into, only to find that there's actually nothing there, which makes me wonder why they were put in the game at all. (I can only assume that they were supposed to have a purpose, and they forgot to take them out.) When I defeated the Sorcerer, there was nothing to say, "OK, you completed the game," (no end scene or anything) and I walked around for the next half hour wondering what I was supposed to do next, until I realised, oh, maybe it's over.

Overall, the game feels like they did a rush job at the end and basically forgot to finish it. I used to date a guy who worked for a game design company, and he'd give me prototype games to test, and this is what Shadow Legacy feels like to me: a game that's just about done, but hasn't got the final touches put on yet. This doesn't make it bad; it was quite entertaining and didn't send me to sleep or anything, but I can't help but feel a little bit cheated.
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Location: London, England

Top Reviewer Ranking: 67,678