Customer Review

23 of 25 people found the following review helpful
5.0 out of 5 stars Fun Game for Husband and Wife - Rules Explained !!, 22 Dec 2011
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= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:4.0 out of 5 stars 
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This review is from: His and Hers Board Game (Toy)
We purchased this game just for the two of us to play (male husband versus female wife) and it is lots of fun, easy, entertaining, and funny. We already have the "Logo Game" and the rules are virtually identical so it was easy to learn, but the rules with the "His n Hers" game are slightly confusing about each "turn", as a "turn" consists of going through all four questions on one card in order, then the other team has their "turn" with a brand new card and goes through all four questions. The rules in "Logo Game" are written much more clearly than these rules, so it does help if you have also played the "Logo Game" before. Both of these games are great fun.

Several folk have asked me to explain the rules in more simple terms, so here goes with the rules to play "His n Hers":

(1) Form two teams, with a "blue" team of men and a "pink" team of women.

(2) The men place their "blue" playing piece on the "his-start" square on the board on the left-hand "blue" side of the track, and the women place their "pink" playing piece on the "her-start" square on the board on the right-hand "pink" side of the track.

(3) The womens team will have their turn at having the first "go" at answering questions and during that "go" the womens team are the playing team and the mens team is the quizmaster team. Then the mens team take their turn at having a "go" at answering questions and during that "go" the mens team are the playing team and the womens team is the quizmaster team. And then each team has their turn at having a go at being the playing team in turn to take their "go", and so on.

(4) Within the "mens" team you pick a quiz-master who is the oldest player of the team, and he will ask the questions to the women when it is the "womens" turn to have their first go. When it is the "womens" second turn to have a go, the second oldest man is the quizmaster. When it is the womens turn to have their third go, the third oldest man is the quizmaster, and so on that each man in the mens team in turn (oldest to youngest) has a go at being the quizmaster when it is the womens turn to have their go at answering questions.

(5) Likewise within the "womens" team you pick a quiz-master who is the oldest player of the team, and she will ask the questions to the men when it is the "mens" turn to have their first go. When it is the "mens" second turn to have a go, the second oldest woman is the quizmaster. When it is the mens turn to have their third go, the third oldest woman is the quizmaster, and so on that each woman in the womens team in turn (oldest to youngest) has a go at being the quizmaster when it is the mens turn to have their go at answering questions.

(6) The women team having the first go at being the playing team, and the mens team (as the quizmaster) pick a colour card that corresponds to the colour of the small oval dot (which is either pink or blue) within the square that the womens pink playing piece is standing on at the start of their go. Obviously if it is the first turn for the women, then the start square for the women is pink, so they get a pink card for their first turn. But the colour of card that the women get for each subsequent turn depends on the colour of the "small oval dot" on the square where their pink playing-piece is standing at the start of their "go".

(7) When the womens team have finished their first turn at having a go, it is then the mens team turn to have a go at being the playing team. The womens team (as the quizmaster) pick a colour card that corresponds to the colour of the small oval dot (which is either pink or blue) within the square that the mens blue playing piece is standing on at the start of their go. Obviously if it is the first turn for the men, then the start square for the men is blue, so they get a blue card for their first turn. But the colour of card that the men get asked for each subsequent turn depends on the colour of the "small oval dot" on the square where the blue playing-piece is standing at the start of their "go".

(8) So what is a "go"? This is the hard part! The quizmaster on the non-playing team first shows the playing team the front of the card so that the playing team knows what variety of card they have for that go for their turn:
(a) A "pot luck" card, where the four questions on the back of the card are random questions.
(b) A picture card, where the four questions on the back of the card will relate to the picture on the front of the card.
(c) A theme card, where the four questions on the back of the crad all have a common theme based on the the word on the front of the card

(9) A "go" for the playing team then consists of the following four steps, using the colour of card (pink card or blue card) determined by the colour of the small oval dot within the square where the playing-piece of the playing team is standing at the initial start of their "go":

(a) First, the quizmaster on the non-playing team reads aloud the top question on the back of the card which is the "red" question to the playing team. If the playing team gets the answer to that red question correct, then they immediately move their playing piece to the next red square on their side of the playing track. If the playing team gets the question wrong then their playing piece stands still, and then the remaining members of the other non-playing team (EXCLUDING the quizmaster, who knows the answer) get a chance to answer the same "red" question, and if they get that red question correct, then they immediately move their playing piece to the next red square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The red question is now finished.

(b) Second, USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the second question on the back of the card which is the "green" question to the playing team. If the playing team get the answer to that green question correct, then they immediately move their playing piece to the next green square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "green" question, and if they get that green question correct, then they immediately move their playing piece to the next green square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The green question is now finished.

(c) Third, STILL USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the third question on the back of the card which is the "mauve" question to the playing team. If the playing team get the answer to that mauve question correct, then they immediately move their playing piece to the next mauve square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "mauve" question, and if they get that mauve question correct, then they immediately move their playing piece to the next mauve square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The mauve question is now finished.

(d) Fourth, STILL USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the fourth question on the back of the card which is the "orange" question to the playing team. If the playing team get the answer to that orange question correct, then they immediately move their playing piece to the next orange square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "orange" question, and if they get that orange question correct, then they immediately move their playing piece to the next orange square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The orange question is now finished.

(10) Now that all four questions on that playing card have been asked, that playing card is now discarded to the bottom of the pile, and the "go" for the playing team is now over, and now it is the turn for the other team to have their go so they become the playing team. So look at the colour of the of the small oval dot within the square where the playing-piece of the new playing team is standing at the initial start of their "go", and pick a colour card (pink or blue) based upon that small oval dot.

(11) Each team has a go in turn at being the playing team (where a "go" consists of the four questions in order on the back of the card, red then green then mauve then orange), so the women have a go, then the men have a go, and so on (women, then men, then women, then men, and so on).

(12) Ignore the "nominating" rule, as that makes the game last much longer and makes the game much tougher and meaner, and is actually less fun.

(13) The turns carry on until the playing piece of one or other teams gets towards the end of their side of the playing track into the FINAL FOUR SQUARES, and then the rules about "winning zone" come into play, and the "winning zone" is effectively just the final four squares on each side of the track (so there is only one green square and one red square and one mauve square and one orange square remaining on their side of the track). When the playing piece of the playing team is in the winning zone of the final four squares and are they are having their "go", to win the game during that "go" the playing team must EITHER answer two consecutive questions from their card correctly, OR they must get the fourth question on their card correct which is the "orange" question (as the orange questions tend to be hardest).

End !!
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Showing 1-7 of 7 posts in this discussion
Initial post: 1 Jan 2012 02:57:33 GMT
Shaya says:
Yes but how do you understand the basic instructions we are totally stuck. Dont understand the end part or whether you keep the same card or change it every question.... Help!

In reply to an earlier post on 4 Jan 2012 08:52:55 GMT
Last edited by the author on 5 Jan 2012 09:16:12 GMT
Robert says:
You keep one card and ask all four questions in order, and a "turn" consists of going through all four questions on one card. Then the other team gets their "turn" using a new card, either a pink or blue card, based on the small colour dot on the square their piece is standing. Let me know if you want to email me if you want it explained further, as the rules are identical to the "Logo Game".

In reply to an earlier post on 4 Jan 2012 18:56:59 GMT
Shaya says:
Thank you!!! Will have another go at it :)

In reply to an earlier post on 30 Dec 2012 18:06:36 GMT
Last edited by the author on 30 Dec 2012 18:07:17 GMT
Hi Robert
We are totally confused!
Can you explain in a idiots guide form please!
We don't know if we have to answer all four questions before we move? When we do move which colour do you move to?
Any help would be much appreciated as we've now given up playing!
Thanks
Paul

In reply to an earlier post on 30 Dec 2012 20:45:42 GMT
Robert says:
Feel free to email me on robert@lemon-pip.com and I will give you my phone number and explain it all to you. Robert.

In reply to an earlier post on 1 Jan 2013 10:54:11 GMT
Robert says:
Ok, so here goes with the rules to play "His n Hers" (and the same rules apply to the other games by the manufacturer Drummond Park such as "the Logo Game" which is really superb, and "The Great British Game").

(1) Form two teams, with a "blue" team of men and a "pink" team of women.

(2) The men place their "blue" playing piece on the "his-start" square on the board on the left-hand "blue" side of the track, and the women place their "pink" playing piece on the "her-start" square on the board on the right-hand "pink" side of the track.

(3) The womens team will have their turn at having the first "go" at answering questions and during that "go" the womens team are the playing team and the mens team is the quizmaster team. Then the mens team take their turn at having a "go" at answering questions and during that "go" the mens team are the playing team and the womens team is the quizmaster team. And then each team has their turn at having a go at being the playing team in turn to take their "go", and so on.

(4) Within the "mens" team you pick a quiz-master who is the oldest player of the team, and he will ask the questions to the women when it is the "womens" turn to have their first go. When it is the "womens" second turn to have a go, the second oldest man is the quizmaster. When it is the womens turn to have their third go, the third oldest man is the quizmaster, and so on that each man in the mens team in turn (oldest to youngest) has a go at being the quizmaster when it is the womens turn to have their go at answering questions.

(5) Likewise within the "womens" team you pick a quiz-master who is the oldest player of the team, and she will ask the questions to the men when it is the "mens" turn to have their first go. When it is the "mens" second turn to have a go, the second oldest woman is the quizmaster. When it is the mens turn to have their third go, the third oldest woman is the quizmaster, and so on that each woman in the womens team in turn (oldest to youngest) has a go at being the quizmaster when it is the mens turn to have their go at answering questions.

(6) The women team having the first go at being the playing team, and the mens team (as the quizmaster) pick a colour card that corresponds to the colour of the small oval dot (which is either pink or blue) within the square that the womens pink playing piece is standing on at the start of their go. Obviously if it is the first turn for the women, then the start square for the women is pink, so they get a pink card for their first turn. But the colour of card that the women get for each subsequent turn depends on the colour of the "small oval dot" on the square where their pink playing-piece is standing at the start of their "go".

(7) When the womens team have finished their first turn at having a go, it is then the mens team turn to have a go at being the playing team. The womens team (as the quizmaster) pick a colour card that corresponds to the colour of the small oval dot (which is either pink or blue) within the square that the mens blue playing piece is standing on at the start of their go. Obviously if it is the first turn for the men, then the start square for the men is blue, so they get a blue card for their first turn. But the colour of card that the men get asked for each subsequent turn depends on the colour of the "small oval dot" on the square where the blue playing-piece is standing at the start of their "go".

(8) So what is a "go"? This is the hard part! The quizmaster on the non-playing team first shows the playing team the front of the card so that the playing team knows what variety of card they have for that go for their turn:
(a) A "pot luck" card, where the four questions on the back of the card are random questions.
(b) A picture card, where the four questions on the back of the card will relate to the picture on the front of the card.
(c) A theme card, where the four questions on the back of the crad all have a common theme based on the the word on the front of the card

(9) A "go" for the playing team then consists of the following four steps, using the colour of card (pink card or blue card) determined by the colour of the small oval dot within the square where the playing-piece of the playing team is standing at the initial start of their "go":

(a) First, the quizmaster on the non-playing team reads aloud the top question on the back of the card which is the "red" question to the playing team. If the playing team gets the answer to that red question correct, then they immediately move their playing piece to the next red square on their side of the playing track. If the playing team gets the question wrong then their playing piece stands still, and then the remaining members of the other non-playing team (EXCLUDING the quizmaster, who knows the answer) get a chance to answer the same "red" question, and if they get that red question correct, then they immediately move their playing piece to the next red square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The red question is now finished.

(b) Second, USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the second question on the back of the card which is the "green" question to the playing team. If the playing team get the answer to that green question correct, then they immediately move their playing piece to the next green square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "green" question, and if they get that green question correct, then they immediately move their playing piece to the next green square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The green question is now finished.

(c) Third, STILL USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the third question on the back of the card which is the "mauve" question to the playing team. If the playing team get the answer to that mauve question correct, then they immediately move their playing piece to the next mauve square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "mauve" question, and if they get that mauve question correct, then they immediately move their playing piece to the next mauve square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The mauve question is now finished.

(d) Fourth, STILL USING THE SAME CARD, the quizmaster on the non-playing team reads aloud the fourth question on the back of the card which is the "orange" question to the playing team. If the playing team get the answer to that orange question correct, then they immediately move their playing piece to the next orange square on their side of the playing track. If the playing team get the question wrong then their playing piece stands still, and then the remaining members of the non-playing team (EXCLUDING the quizmaster) get a chance to answer the same "orange" question, and if they get that orange question correct, then they immediately move their playing piece to the next orange square on their side of the playing track, but if they also get the question wrong then their playing piece also stands still. The orange question is now finished.

(10) Now that all four questions on that playing card have been asked, that playing card is now discarded to the bottom of the pile, and the "go" for the playing team is now over, and now it is the turn for the other team to have their go so they become the playing team. So look at the colour of the of the small oval dot within the square where the playing-piece of the new playing team is standing at the initial start of their "go", and pick a colour card (pink or blue) based upon that small oval dot.

(11) Each team has a go in turn at being the playing team (where a "go" consists of the four questions in order on the back of the card, red then green then mauve then orange), so the women have a go, then the men have a go, and so on (women, then men, then women, then men, and so on).

(12) Ignore the "nominating" rule, as that makes the game last much longer and makes the game much tougher and meaner, and is actually less fun.

(13) The turns carry on until the playing piece of one or other teams gets towards the end of their side of the playing track into the FINAL FOUR SQUARES, and then the rules about "winning zone" come into play, and the "winning zone" is effectively just the final four squares on each side of the track (so there is only one green square and one red square and one mauve square and one orange square remaining on their side of the track). When the playing piece of the playing team is in the winning zone of the final four squares and are they are having their "go", to win the game during that "go" the playing team must EITHER answer two consecutive questions from their card correctly, OR they must get the fourth question on their card correct which is the "orange" question (as the orange questions tend to be hardest).

END !

In reply to an earlier post on 6 Jan 2013 14:39:15 GMT
Thanks Rob that's a great help :-)
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