Customer Review

3 of 3 people found the following review helpful
3.0 out of 5 stars Wasn't bad, but fell below my Expectations *Slight Spoilers*, 30 July 2013
= Fun:3.0 out of 5 stars 
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This review is from: Halo 4 (Xbox 360) (Video Game)
Now I know this game came out almost a year ago and I did get it in that time frame but I never got round to reviewing it until now.

So, Halo 4.
This game had a lot of potential, I was looking forward to it like anyone else was and this was coming from a person that has played every single Halo game for years. My first thoughts when I played through the campaign were "Wow, this is epic!" But then my console crashed 3 levels before completing the campaign and it didn't save properly so I had to start the campaign all over again. That was when I realized how dull the campaign was. It wasn't extremely memorable and it was fairly short; there were hardly any large scale battles like there were in Halo 3, the new Prometheans felt so boring compared to the good old Covenant and you were fighting the Prometheans 3/4 of the time and it just didn't feel exciting to me. Plus there's the ending which I didn't like, I mean how on earth could Chief have survived that when he was right next to it? Explain that to me.

This campaign just didn't have any memorable levels such as those from Halo CE, Halo 2, Halo 3 or Halo Reach. The graphics were good, that's the positive but never judge a game by graphics.

There's more I didn't like about the campaign but I won't go into detail.

Now, the multiplayer!

I didn't like the new weapon drop pods that every player had access to, it made it easy for everyone to have really powerful weapons. I didn't even like what they did with the Armour abilities such as the jet pack which was epic in Reach but terrible Halo 4 because it could only be used for about 4 seconds compared to Halo Reach's 6 seconds which meant you couldn't get as high plus I think it actually took longer to recharge.

I could not get into the multiplayer at all, I just found it was not the same experience that it was in previous Halo games. It just didn't feel like Halo anymore. I shouldn't have to play multiplayer for a couple of hours to try and get into it and enjoy it. If I can't enjoy a game after playing multiplayer for only a couple of hours, then I shouldn't need to continue to play it to try to enjoy it because that would be wasting my time on something I do not enjoy.

And what happened to forge world? That was such an amazing feature of reach, why change it?!!!

Also, the menu interface just felt so unclear compared to Halo 3's and Reach's menu interface and I found it was unclear to navigate around it.

This didn't help for custom games plus custom games somehow didn't feel like it had as many options as in Halo Reach.

Only those who have played the previous Halo games will really fully understand what I am talking about, but I just simply could not get into this game and I haven't really played it since the month it was released and I don't want to because to me, it was not enjoyable as it's predecessors.
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