2 of 2 people found the following review helpful
Another death knell for online shooters.,
This review is from: Medal of Honor: Warfighter - Limited Edition (PC DVD) (DVD-ROM)
As MOH is an online shooter with a single player campaign thrown in for those "internet down" moments i'll focus solely on that.
In an effort to carve itself a niche in the genre it has introduced the idea of a buddy system. Each team is made up of pairs of players and you benefit from bonus points if your buddy racks up the kills and you are close enough when he/she does so. While this is an interesting twist, it does have drawbacks. If you have the ability to communicate with your buddy then it introduces a degree of realism but otherwise you are one half of a partnership where one player may just tag along and pick up the easy kills while the other acts as a kind of sacrificial goat, and if your partner wants to camp then you either camp for the bonuses or negate the whole point by going off and doing your own thing anyway.
Once that aspect has been removed, what you have is a standard online offering with all the problems and debates that they throw up. Lag is an issue, but while it isn't as bad as MW2, which was legendary in that area, it is full of those moments when the game just seems to be slightly out of kilter and you question how somebody reacted that fast or managed to hit you when they didn't seem to have line-of-sight. It isn't anything that hasn't happened before with other games, but it does ruin the experience. I have a ping of between 25 and 35 ms, so I suggest that you don't take such figures as any guarantee of a trouble-free online experience.
There is some debate over shot registration, but it may just be another example of the lag problems that can occur. Having fired four shotgun rounds at close range, the sort of range where I could scratch my opponents chin with the weapon, and failed to hit anything, I can vouch for a problem regardless of it's exact nature.
Spawning is another problem that never seems to be resolved with these games. Near instant deaths caused by spawning in an enemy's path still occur with enough frequency to anger as does the visually appealing respawn where you fall through the map into oblivion and have to spawn again. Finally there are times when you can spawn into an area that is closed off and there is no way to get to the rest of the map without, again, a respawn.
Yet again I feel disappointed that what has been delivered is nothing more than could have been achieved with new maps for old games, but I accept that by buying the game I add weight to the argument that this is what the market wants. My advice is to either trust that the lag issues won't affect you, and that they will patch other problems quickly, and buy the game now or leave it well alone. The handicap of being a late joiner when everyone else has levelled up and is armed to the teeth is not my idea of fun, to say the least.