This text book is too old for 2014!!,
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This review is from: Learning Cocos2D: A Hands-on Guide to Building IOSGames with Cocos2D, Box2D, and Chipmunk (Addison-Wesley Learning Series) (Paperback)
So I bought this book (April 2014) as it seemed to be one of the latest books available for Cocos 2D - despite the fact it was published in 2011! Anyway, it is far too old, the code refers to Cocos 2D v. 0.9 - we are now on version 3.0, and there are MANY differences. The fact that this book uses manual reference counting shows how dated it is. There is little point in buying this book as a good proportion of the info is out of date and you will spend 75% of your time trying to convert what the book says to do into modern Cocos 2D.
Notably, the CCActions classes have changed a bit, there are no more CCLayers, the physics has changed drastically since the book was released (it spends 2 chapters on Box2D which has now been dropped from Cocos2D entirely), and the fact that ARC is not used in the book means all the code needs further tweaking! All of this together means it's probably best not to use this book.
The parts that ARE still useful - general game design, basic AI, and possibly GameCenter implementation (I didn't bother trying it, it may have changed drastically too!). It *is* a well written book that covers a lot of ground, but is more likely to hinder than to help in many areas.
Instead I recommend doing some online tutorials as there seem to be very few text books on Cocos 2D, and none on V3 which is relatively recent at the time of writing, and quite different to previous versions in some key areas. Actually it is all quite simple with V3 - especially if you use SpriteBuilder, which can do half of the work for you!