Customer Review

6 of 13 people found the following review helpful
3.0 out of 5 stars This Game Lacks Any Replay Factor, 28 Dec 2005
This review is from: F.E.A.R. (PC CD) (Video Game)
The hallmark of any good game is that you will want to replay it again and again. For example, I've played the original Half Life ten times, and I've played Far Cry four times.
FEAR, on the other hand, is likely to sit there gathering dust. I may even just sell it. There is simply nothing in the game that gives me that " I just must play that game again " feeling.
Almost the entire game is played in endlessly repetitive corridors, warehouses, and offices. There are no amazing scenic vistas such as in Far Cry or Half Life 2. You rarely go outside at all, and even when you do it is invariably in some closed off courtyard surrounded by high buildings. Don't expect any grand, far reaching, panoramas in this game.
Then there's the enemy. The SAME enemy throughout most of the game, with just a few ocassions when a different variant of enemy turns up. Once you've had one gun battle in an office, you've pretty much tasted the entire battle flavour of the game, and it gets boringly repetitive very quickly.
The enemy AI is very good, but the lack of any real variety of setting means that you are just having the same gunfight over and over again. It's not like Far Cry, where you have a million different locations and means of dispatching the enemy. In FEAR, almost every battle is up close in some office or hallway. Turn corridor.....see enemy....shoot enemy.....move on to next corridor.....see enemy....shoot enemy. After a few hours this becomes very uninspiring.
As for the graphics, there's something a little baffling about people enthusing over 'amazing' graphics when the view on display is mostly down some darkened corridor. Yeah....amazing !
And as for the 'FEAR' in the game, once you grasp that it is all just an attempt to create atmosphere, and that 90% of the time nothing is actually going to jump out at you, the 'fear' element fades to become more of an annoying distraction. Once you've blown a few dozen marines to bits, a little girl is hardly the most terrifying thing in the world.
The utterly linear nature of the game means that there is zero room for any variation in a replay. I've played Far Cry four times, and it was almost like a different game every time. With FEAR, it is all SO linear a replay will be just that.
FEAR was OK to play once. I just cannot see myself ever being sufficiently bored to play it again.
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