Customer Review

29 of 30 people found the following review helpful
4.0 out of 5 stars Perfect for it's intended use., 12 April 2007
= Fun:5.0 out of 5 stars 
This review is from: Nintendo Wii Classic Controller (Wii) (Video Game)
One thing a lot of people don't seem to think about when singing the praises of the Gamecube controllers is the button layout.

If you're only planning on downloading NES/Turbografx16 games from the Virtual Console (that only require the use of 2 buttons and the D-Pad), and you also want something that you can use with Gamecube games, then by all means avoid this and get a wired Gamecube pad or Wavebird instead, especially as the Wii Classic Controller isn't compatible with Gamecube games.

However, if you're planning on downloading some decent SNES games (and there are a lot appearing now), then you MUST get this. The games for Virtual Console have been designed with the Classic Controller in mind, that means that the controls have been mapped to where they are expected to be on the Classic Controller. You might think that this doesn't mean much......but you can't optimise the controls yourself on most games, so that means if you're using a Gamecube controller (where the `X' and `Y' buttons are in strange places), then you're in trouble. This is particularly apparent when trying to play games like Super Mario World with the Gamecube controller.....it's a near impossibility. But playing it with the Wii Classic Controller is simplicity itself. When using a Gamecube controller, there are also noticeable difficulties with the button layouts (in my experience) when playing Zelda: Link To The Past and Mystical Ninja as well, whereas I can manage them just fine with the Classic Controller. And don't even get me started about trying to play Streetfighter 2 with a Gamecube controller!!! It makes getting used to Streetfighter 3 on the Dreamcast seem easy!

Also, hopefully in the coming months as decent multiformat games come out, the Wii won't get crippled with silly unnecessary tacked on motion controls that just make conventional games harder to play (as has happened with a lot of the 'shovelware' launch titles). The Classic Controller should come into it's own then. I can see it being very good for Super Smash Bros. Dojo.

All in all, you just need to think about what you need it for before you buy it.
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Showing 1-3 of 3 posts in this discussion
Initial post: 23 Jan 2009 14:31:33 GMT
aa17 says:
I have to say, Super Mario World with a GC controller is just wrong. It's a real shame you can't map the buttons, but then nintendo would lose out

In reply to an earlier post on 28 Jul 2013 20:25:43 BDT
Marsen says:
I agree

Posted on 27 Jun 2014 19:01:29 BDT
N7Kopper says:
If you're the homebrew type, and have a good-sized SD Card or removable USB storage device, you can use Devolution, and make the Classic Controller compatible with Gamecube titles. (In addition to... the PS3 pad. Huh.)

In addition to the framerate resilience (more going on at once without slowdown) of playing a Gamecube title in the more powerful Wii mode, and also Phantasy Star Online support with the Wii's own Internet connection, as opposed to the horribly rare adapter for the native Gamecube.
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