Customer Review

5 of 6 people found the following review helpful
4.0 out of 5 stars One Year Later - Worth a second look?, 9 Feb. 2011
= Fun:4.0 out of 5 stars 
This review is from: Star Trek Online (PC DVD) (Video Game)
Alright so it's almost one year since Star Trek: Online launched and I was there before the public-release. In a previous review on another version of the game, I labelled it as "Too much MMO, not enough Trek." Not long after that, I left the game behind, promising to return at some point due to the fast pace at which Cryptic was updating the game and introducing masses of new content in "Season" packs.

So as I said I would, I once more logged in to discover changes off the bat. Certain annoyances from the first time playing had been eliviated - at least for me. In-game perfomance had been very choppy in places, but not a problem anymore. Loading screens had been redesigned to make them more interesting. So it looks better, but that won't make the gameplay better, will it?

Since departing the game last March (?), Cryptic has updated the game a tremendous amount of times, including three "Season" updates - these are the big boys and girls with major changes. I haven't explored every option enough to list all the changes, but since my return I have noticed a lot more non-combat missions such as first-contact scenarios, supply running, exploration has recieved a revamp and the rewards are much more inticing than before. Customisation options have gone through the roof whether it be player costumes, ship design, interiors and even missions themselves.

Yes, The Foundry is a great piece of kit still in beta which allows players to create their own story and publish it for other players to play (think of LittleBigPlanet - click and play). This includes designing the NPCs taking part, the ships used (exterior and interior) and even lets you construct maps - placing planets, nebulas, asteroids, friendly/enemy contacts. It isn't just skin deep, you control the names of areas, objectives, pop-up dialogue boxes for those untimely enemy ship arrivals. So if you don't like a mission you're on... why not make one you do like for others to enjoy?

The economy system has since recieved a overhaul and is much more understable than before with it's credits, marks and other forms of currency. Social hubs are recieving overhauls, also. Earth Starbase has recieved a completely new look, inside and out, to make it more 'canon.' You even fly through the spacedoors!

The Klingon side of things have also recieved much more content to play with. I don't have a Klingon character however so I can't comment further on the new content.

But with level cap increases, new content across the board, updates and changes to missions old and new and infinate bug fixes with lots and lots of PvP and PvE content introduced - even if you had a rather-low ranking player before, it may be quite worthwhile to create a brand new one should you choose to try the game again.

So trust someone who has been in the position of disliking the game at launch - it's much more substancial these days and worth the look - with Cryptic still churning out updates and many more to come (such as a new Ground Combat system!)

Anyway, I'll leave you to it, but please... give this game another look. I'm glad I did. Even if it was just to venture out of the Bridge on my ship and explore the lower decks.
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Location: United Kingdom

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