23 of 29 people found the following review helpful
Halo 4 Campaign ultimately unsatisfying,
This review is from: Halo 4 (Xbox 360) (Video Game)I'm a fan of Halo since its first release on the XBox1. What defined the Halo experience for me were the dynamic fights in a beautiful huge environment. It got chaotic sometimes which created tension. You could also walk through the environment and enjoy its landscape and awe inspiring architecture. Halo had a lot in common with the Unreal*1* game that the experience walking around was an important element of its atmosphere.
Halo 4 is *nothing* about these elements. There are no fights there where I ever got this chaotic tension feeling I got in all Halos before and when I managed a big fight I would feel satisfied. There were maybe 2-3 bigger fight experiences but nothing which really stays in mind.
The "special" race sequence was different, not really bad but also not that satisfying. It needed to be bigger, more active weapons and less speed and it would have been a great 3d homage to old space shooters. I had a lot problems with the depth perception in the level though. Maybe an eye sight problem or 720p Plasma TV issue. Not really sure.
Another problem is that weapons aren't easily to identify, sometimes even not visible at all on the ground. Which is a major annoyance and design flaw. There are areas where you can tear off a machine gun, use it, then walk back and tear off the same one again. A bug. Weapons vanish after a time somehow too. REALLY bad. It's one strategic element. The forerunner weapons were somehow underwhelming. I see the weapon balance problem but I can't see much functional or impact difference. I expected more from forerunner weapons than just nifty building animations. No dual wielding either.
The early architecture and the jungle surely looked nice but due to the blooming and low contrast shading depth perception was a problem. Some reflections made it difficult to grasp the actual structure.
The levels felt far too limited and small to me but maybe that was a bad design compromise to allow the look on the old console.
I wasn't such a fan about Halo Reach but its campaign was far more entertaining than this here. Unfortunately.
What was truly impressing were the video sequences. The level of detail of the characters especially and acting showed real emotions. But then again it was a break to the Halo engine concept where videos were animation using the graphics engine of the game to feel like a natural part of the game.
The campaign is ridiculous short too. If I hear again how "outdated" long campaigns are again from any game studio spindoctors in the future, they can bite me. The huge money they make with these key franchises these days shouldn't justify such lack luster efforts there.
I'm all for an evolution of the Halo universe but you should be able to identify the strength of the foundation and build up on that. I don't get that the new people in charge had fully understood what made the Halo experience so great. Sure, they introduced new enemy types but there was no real thrill fighting them. They felt lifeless to me. Just remember the start to the Halo 1 flood level where you had to walk through some little dark forest and suddenly all hell breaks loose. Or the beach level/bunker in Halo 3 with all the mass scale fighting and impacts. Dramaturgy is a real problem of the game level design.
If they don't work on the whole gameplay fight experience in Halo5 for the 720 I fear they endanger the Halo franchise. I don't want it to end like Call Of Duty in space.
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Showing 1-4 of 4 posts in this discussion
Initial post: 19 Nov 2012 10:11:29 GMT
R. Williams says:
Agreed with all your comments, as an avid Halo campaign player, me and my mate settled in to have a good old blast through this, 5 hours later we were done!! Far too short. The game play was good and so was the story (graphically amazing!!) however we left feeling unsatisfied. When we finished we couldn't believe that was it. As with all games these days too much emphasis is put on PvP multiplayer and these studios have forgotten what made these games so great!! The Co-op campaign!!!
Posted on 22 Nov 2012 14:46:55 GMT
Richard Ellerby says:
i liked your review and agree with your words, halo made its bone IN ITS CAMPAIGN and its ability to tell a great story in a great universe this was far too short and the weapons felt too similar to each other. also give reach the credit though in its weapons A needle sniper rifle?! that ruled.
Posted on 28 Nov 2012 21:41:24 GMT
How refreshing to hear someone telling it like it is.Single player and co op campaigns are of primary importance to me and the trend of recent years to tack these on to an online multiplayer that sells lots of copies has steered me toward the bargain bins for some golden oldies that myself and friends can have a laugh on.Co op examples (only a few here) Resident Evil 5 , army of two- both titles, kane and lynch - both titles and my current guilty pleasure- Dead island.Great single player games being sleeping dogs, Dishonoured ,The darkness 2 , Assassins Creeds not including the latest one as it is still overpriced.Halo sold the original microsoft console to me,with Halo 2 being a memorable experience.The subsequent games peaked at halo 3 with anything since being purely geared to the online audience.Thanks for taking the time to review this so comprehensively, I had no intentions of buying in in fairness however it will reach the bargain bucket eventually.
Posted on 12 Dec 2012 18:40:53 GMT
Last edited by the author on 12 Dec 2012 18:42:24 GMT
S. Duncan says:
Agreed with your review. I'm not quite finished the SP campaign but I'm very quickly losing interest. This being my first Halo game leaves me wondering what all the fuss has been about - especially when the likes of IGN hands it a gratuitously high score of something like 9.8.
My experience so far has had me feeling terrible deja vu, with horrible amounts of repetition such as blowing up nodes (can that ever be fun?) to gain access to another point. Or Enemies that predictably spawn and feel more like a nuisance than a fun challenge, and there isn't enough variety - so far (hopefully it'll change) there's two groups of enemy and I'm bored of them.
Furthermore, I'm not sure why we're supposed to believe in all the drama and angst about an enemy of comically funny, squeaky little gremlins accompanied by reptilian Wookies.
Hopefully it'll get better, if only to make the price tag feel slightly justified...
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