8 of 8 people found the following review helpful
A great idea for a game, but with a few niggling faults,
= Durability: = Fun: = Educational:
This review is from: LEGO Games 3841: Minotaurus (Toy)
Customer review from the Amazon Vine Programme (What's this?)
Minotaurus is one of a range of Lego games you can build, thus combining a certain amount of creativity with social interaction in a solidly-built toy. It follows on from two ambitious Lego chess sets. This latest series is much more modest, so there's less building and more playing.
Minotaurus takes the form of a maze. Each player has three "heroes" in a corner of the board, and has to move them (or some of them, depending on the rules you're using) to the Minotaur's lair in the centre, while thwarting the other players' heroes by moving walls to block their path, or by moving the Minotaur to intercept them and send them back to their starting positions. What you get to do depends on the roll of a die.
The rules are simple, but there are a couple of details that are ambiguous. For example, to intercept a hero, does the minotaur have to move onto the same square as the hero, or to an adjacent square? If it's the same square (as it is in chess), you discover that the minotaur has overhanging arms, and sometimes doesn't actually fit on the stud beside some some heroes and walls. After a couple of games, you'll have decided on your own house rules, but it means you may need to arbitrate between quarrelling siblings at first. Lego encourages you to invent your own additional rules for the games and modify the layout of the maze - but suggest that it's better if you agree which rules you are using at the start of the game. Wise words indeed. For what it's worth, we found that the Minotaur wasn't effective enough unless it was allowed to move twelve squares when it gets a turn.
Lego studs - which are used as squares for moving pieces in this game - are quite small. I found it quite hard to count the number of studs the heroes had to move. The other slight disappointment with this game is that although there is an element of skill and planning, luck plays too great a part. This contrasts with LEGO Games 3843 Ramses Pyramid from the same series, which has a better balance between skill and luck (and memory).
Having listed all these faults, the idea of a game that you can build, rebuild, modify and redefine to meet your kids' preferences is a very good one. The ability to reinvent the game should grant it rather more longevity than some of the other games we seem to have stockpiled!