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This review is from: God of War: Ascension (PS3) (Video Game)
Though visually spectacular, God of War Ascension doesn't really bring anything new to a series which is showing its age. Kratos is still a characature of brutality and anger, but he's now such a well-established character that his complete inability to grow or change is growing tiresome. Ascension prioritises its set-pieces a little too much, often pulling the camera back so far that it becomes very difficult to keep track of the action. Not that this is of huge concern, however, as the combat has very little tactical depth. Simple button-mashing suffices against most enemies, making the differences between them largely irrelevant from a gameplay perspective.
The God of War series has consistently delivered with its boss battles, and Ascension tows the line in this respect. There are some very impressive boss fights in this game but if you're played any other game in the series you'll already know what to expect. Hammer basic attacks ad-nauseum until a prompt appears and then QTE the boss to death. The kill animations are gruesome and satisfying.
Fans of the God of War series that simply want more Kratos in new places and fighting new bosses should be satisfied, but nobody is going to be blown away.