An Epic Experience,
This review is from: Fallout 3 Game of the Year Edition (Xbox 360) (Video Game)
An amazing game. Truly one of the first games I have played that totally absorbed me. Fallout 3 deserves the recognition it received from the gaming communities. It's a rare thing to find a great and intelligent game that has an unholy amount of violence, gore, humour and prostitutes. Oh and a nuclear grenade launcher, everyone needs one of these.
But why does Fallout 3 divide opinion? Most of us seem to think it's awesome, some think it's boring and too difficult and rate it 1 star. This does not deserve 1 star, not by a Capital Wasteland mile which there are plenty of. There is so much on offer in Fallout 3 that a 1 star review does not show the grandness of a player's experience. It shows someone playing 30 minutes of the opening scenes and getting bored because there is no blood and guts hanging from the walls and you can't shoot anyone in the face yet. I love Fallout 3 and recently bought this, the GOTY Edition. The value is too good to pass up and works out far cheaper than obtaining it through XBLA.
This is the Game of the Year Edition I would like to share with you. The 5 extra downloadable contents that are within the package comes on a separate disc and will require you to load these onto your Xbox 360's hard drive so ensure you have the space. If not, you will have to sacrifice some game saves so this is the perfect time to delete Viva Piñata and PES 2006. Whilst you're at it, get rid of Just Cause too. It's OK, no one will ever know. The whole process takes 10-15 minutes and is always a good idea to load the extra content on before you take your first steps into the Capital Wasteland. Having played the originally packaged Fallout 3, I noticed it improves...
- Enemy AI - Only slightly, some enemies still have a habit of running at you from a far with a sledgehammer, whilst you unload ROCKETS AT THEM)
- Increase in XP from level 20 to 30 - This helped me play with a greater sense of freedom as I had more chances to try different skills)
- More enemy types in the main campaign - Mainly from the Enclave, Feral Ghouls and some insect life. You now have the added joy of the Super Mutant Overload. A gigantic pain in the arse. These things will destroy you without the proper planning
- Less screen tearing and crashing - There are still a few issues with the scenery eating you. It may be a coincidence but It always happened to me near the Sat Com Arrays in the Original Fallout 3 and seemed to happen in the GOTY Edition
- Greater haul of weapons - Many of these I stumbled across. When I loaded up my first save game, I noticed that none of these weapons where in my cache. Some are great, especially in the energy weapons but some are there more as gimmicks
Now you can enjoy Fallout 3 however you like, which is the beauty of it. Do whatever you desire. Sticking to just the main campaign missions, you will probably complete this within 5-7 hours if you power through. If you go achievement hunting, exploring and truly experiencing everything within the Capital Wasteland: Without the extra content, 60-100 hours! With the content add another 20+ on.
Now...A WARNING! This game is huge, massive. Actually it's bigger than BIG. It's at least twice the size of Saturn. If you are in a relationship, have a job, pay a mortgage, have children, pets, a social life etc. Say bye-bye to the lot as you will lose it all very quickly. No this did not happen to me; I was smart with my movements and planned when I would play it. Ok that sounds a little strange but im still married, able to pay my mortgage as I still have my job that supports my kids and pet cat and funds a social life.
So what about all this added content you can purchase for this low price? What's the best way to play each of them? Which one should you play first? Again, it's your choice but allow me to give you some clarity. I will rate them in order I wished I played them and also what I thought about them.
1. Point Lookout 5/5
Point Lookout was by far the best of all the DLC. I played it 3/4 to the end of my campaign but wish I had played it nearer the middle. Set within its own separate world, full of extra inventory and apparel you could pick up, it really tested my ability as all the enemies are seriously tough. Set in the pleasant (or unpleasant) Seaside Resort of Point Lookout, just up the river from the Capital wasteland, the main story revolves around helping the resident of Calvert Mansion. Essentially you are here to settle a dispute with his former colleague or with him (The Karmic Choice). Forgive the basic explanation but it would give too much away.
As soon as you leave the Ferry (you buy the ticket in the wasteland) you can go directly there or go exploring. Naturally I went exploring and found an insane amount of stuff and extra missions. This was the first time I encountered a Feral Reaver. In a phrase, why won't you die!! The toughest enemy in the whole game and after I left Point Lookout, would crop up in the Capital Wasteland. Super fast, strong and will tear you apart within seconds. Cripple the legs, at least gives you a fighting chance and use powerful weapons. A .32 Pistol will be like hitting this thing with farts.
It's here in PL that you will obtain the Superior Defender perk which improves your defences. It's tough to get as you will no doubt experience as soon as you enter Calvert Mansion but is certainly worth it. Take your time with this DLC and enjoy it
2. Mothership Zeta 3/5
Mothership Zeta was the first DLC I played and to start with I enjoyed it as you are abducted by Aliens and have to escape back to the wasteland but does become a labour. It starts of well as you explore the first part of the ship looking for a way out and you get to use all the advanced weaponry, it's just that it lacks any real drive behind it. The level design is pretty bland, enemies are lacking in variation and it has been padded out to get you playing a few hours more. Before you even consider playing MZ, leave as much equipment behind as possible, including weapons and anything else you don't need. It's a treasure trove up there and will get you a handsome profit in caps back in the wasteland. I didn't and had to part with a lot of my favourite weapons.
If you do manage to push through to the end, you will have the opportunity to return to the ship to pick up some goodies, collect some more captive recordings and speak with some of the captives you rescued up there. Apart from that not much else and proves to be a Meh experience. You will however get to take back with you Xenotech weapon technology which is also a Perk you will get whilst up in Space. The weapons are very powerful and can make your time in the wasteland a lot easier
3. Operation Anchorage 2/5
This was the first DLC sent to us by Bethesda and honestly could had of ruined everything. It was just terrible and I think they probably knew it was a bit pap. The only enjoyable parts were the ability to choose your team and have load outs on weapons.
The major frustration was the whole thing is not real, but rather a simulation set in Anchorage during the war. You have to go through this in order to unlock a door in the real world for the Outcasts. Err, come again? This room is a weapons room with experimental technology. Oooooo I hear you say. Well don't because it really is not work it in the end. A suit or armour I never used and weapons I pretty much already have. The only enjoyable part of this DLC was when I finished it; sometimes a glitch would occur resulting in the Outcast Brotherhood members going mental and killing each other for no reason, leaving all their equipment behind. I would play this near the beginning, after you complete the GNR quest. It's not a hard DLC to tackle and will give you some pretty hard hitting weapons to use.
4. The Pitt 4/5
I played this just before the end of the main campaign and was quite surprised at how enjoyable it was. The Pitt is how I imagined the whole of Fallout 3 would had of been like but may have just been a little too depressing. And that is what it is, depressing. Set around Traders and Slavers, the Pitt is the depths of humanity and depravity in a slave labour camp, and you get to run around it all with a big rotating chainsaw! The story concerns a slave uprising and the search for a cure to radiation. Enjoyable yes but far more enjoyable when you rise through the ranks of being a slave through arena death matches and become one of the Slavers!
To start with you are stripped of all your belongings and have to earn them back through the arena. You will probably die many, many times over as stimpaks and ammo are not readily available and much of the first half of the game is melee, so get practicing.
Again you can venture back here if you want but there is no real point as you will gain little from the experience. This is a simple DLC to enjoy and then get back on with the task at hand
5. Broken Steel 4/5
No choice for this one as you can only access this after you turn on the purifier (the purifier?!? What's that? Play the game!) You join the Brotherhood of Steel to rid the wasteland of the Enclave and get freshwater out to the people. Not many side missions in this one but is massive on action and tons of enemies storming at you. As this is your last outing, go out with a bang, any extra upgrades you get won't do you any favours as you have got this far already. Sell what you don't need any more before you begin the Main achievement missions and bring out the big guns. Especially the Experimental MIRV, Fat Man, Gatling Laser, Plasma Weapons and Xenotech disintegrator. GO NUTS! You can even take Fawkes along for the ride which I heartedly recommend. The thing is like a wall and will tear through everything without as much as a scratch
A fitting end to the DLC pack that will no doubt bring about bouts of depression once you have fully completed it causing you to return to the world of the living. You can of course do these missions in the order you choose, this is simply my opinion. Enjoy them and take full advantage of each (well rush through Anchorage, it did suck) they easily add life to an already vibrant game.