2 of 2 people found the following review helpful
= Durability: = Fun:
Verified Purchase(What is this?)
This review is from: Chaos in the Old World (Game)
CITOW is an incredible game. It's incredibly balanced - after you get the hang of the game, no god has an unfair advantage and just about any of can win. The first few games you might think this is not the case (Khorne won our first three games before we learned how run away and stymie him, now he wins are often as the other players - roughly 1/4 of the time) but stick with it, maybe read some online guides if one faction is doing too well or too badly.
In general it's an amazing game where the factions play very, very differently and yet are balanced against one another. The rules aren't too bad by Fantasy Flight standards, but they're not too simple so it might take a game or two to really get them down. Once you do, though, the game are actually pretty short, lasting perhaps an hour and about 4-6 turns on average. The factions also feel a lot like they're meant to, if you know Warhammer. The personalities really come across. Especially Khorne.
There are some small criticisms I could make. It's still a five-star game, but I'd be remiss if I didn't mention its flaws.
It doesn't handle 3 player too well - it really is optimised for four (or five, with the expansion). In 3 player it's harder to throw Khorne at other players and, for the Khorne player, harder to pin enemies down as they've got more room to run away. The reduction in corruption and the emptier board is bad for Nurgle, who will always set up in the same places, and will become Khorne's whipping boy. In this setup, expect Slaanesh or Tzeentch to win most of the time and less fun to be had.
As others have mentioned, the figures are a little fragile. The cultists all come holding icons that will come bent and will easily break. The dials also make it more likely for the board to break apart at the seams.
In some of the smaller regions you need to place corruption tokens carefully to avoid confusion.
The expansion is very strongly recommended. As well as adding a fifth player it has alternate cards for all the gods, that among other things make Nurgle and Khorne more tactically flexible (Nurgle can win on dials, Khorne on points!). It also adds nastier Old World cards you can throw in to make things a bit trickier.