Dee, dum, dee dum, dee dum, dee dum.,
This review is from: Crysis 2 (Xbox 360) (Video Game)
Crysis 2 is, simply put, an excellent shooter. It isn't deep, and thankfully doesn't require the player to read four books to understand the plot (looking at you halo 4), or even play the prequel. The player takes the role of a injured Marine called Alcatraz, incapable of speech due to excessive tequila drinking at the start of the game, and the fact that he is effectively a human shaped bag of shattered bones and other mush for the rest. He is deployed in New York, Apparently to aid in containment of the Virus which has half the city's population crawling around in the sewers coughing their guts out and slowly dissolving. His squad is promptly killed by something that definitely isn't of human design, and he is rescued by Prophet, the last surviving nano suited soldier from the first game who is being hunted by the PMC brought in to manage the Quarantine efforts. It rapidly becomes clear that the city is crawling with a rather nasty bunch of "aliens" intent on exterminating every last person in the city.
The game paces itself very well, moving gradually from slitting a soldier"s neck in the morning fog to the aliens burning down Manhattan in glorious graphics and sound. It contrasts sharply with the cod model of gameplay, which constantly blows stuff up from start to finish in an attempt to stop the player realising how stupid and tedious it all is. Even the scene where a skyscraper is knocked over actually feels effective, primarily as they aren't falling like dominoes from the very start, and as the graphics are good enough to pull it off really effectively. The story Isn't the most original, but it actually works well, especially the point that reveals the reason for the lack of general public awareness of the aliens and the lack of giant alien motherships blotting out the sun over every landmark. The Hans zimmer sound track is also excellent, and really adds atmosphere.