Customer Review

10 of 14 people found the following review helpful
3.0 out of 5 stars Good Graphics / Nasty Bugs, 4 Oct. 2010
= Fun:3.0 out of 5 stars 
This review is from: Formula 1 2010 (Xbox 360) (Video Game)
The graphics on this game are excellent, the car handling feels good, and it could have some longevity about it until you get to the niggles-

- corrupt game saves, yes it's a big issue, and until they come up with a real solution anyone playing risks losing their saved game (so if you've spent ages building up your career be prepared to start from scratch one day).

- they say you race under 'full rules' however you can have lap times removed if you miss a corner slightly - not something that's in the F1 rule book; cars can cross the white pit lane line which is against the rules; and you can get a warning for just tapping another car whilst overtaking.

-cars merge over each other coming in and out of the pits. When leaving the pit a car drove through mine to leave in front of me, coming into the pits a car again drove through mine to get into the pits first.

Codemaster messed up a great opportunity here, the corrupt game save bug is something that should never have come out of beta testing stage.
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Tracked by 1 customer

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Showing 1-5 of 5 posts in this discussion
Initial post: 16 Oct 2010 04:34:16 BDT
Last edited by the author on 16 Oct 2010 04:40:31 BDT
P. Maurice says:
I dearn't play career championship for reasons stated. Instead, I use it for arcade use until they fix it's precarious save bug which upsettingly goes against it's main pulling strength.

In reply to an earlier post on 16 Oct 2010 06:13:05 BDT
GS says:
I'm not playing it at all until they send out an update, not too much to as of them really to make a game that actually works.

In reply to an earlier post on 20 Oct 2010 23:42:13 BDT
Scorpz says:
Well some good news at least is that they are fixing the main problems. Once the patch is out i'll be buying it.
This is what they had to say about it:

Hi everyone,

It's been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently...

The team are hard at work, and have been since launch, building the patch. We've focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we're addressing:

1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren't of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) - This has been fixed.

3. Player held in pit-stop too long - We've improved exit logic so that it isn't too cautious in holding players during a pit-stop.

4. Puncture frequency reduced - The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy - Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly - The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

In addition to these fixes we've also made improvements to the game based on your forum feedback:-

1. OSD changes - showing split times rather than gap to leader - We've changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars - I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received - Damage sustained by an AI's car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player's way when the player is on a flying lap.

4. Increased wheel support - Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling - Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

There have also been several PC specific improvements as well:-

1. PC 'replay saving' and playback - You will be able to save out the files to replay them later or share them with others.

2. DX11 - The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support - F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations - We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.

This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we'll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.

Posted on 23 Oct 2010 23:13:54 BDT
Guitar Fan says:
Not played the game yet, but I'm fairly certain laps in the real life rule book can and have been scrapped for crossing white lines. Generally speaking there are usually warnings given during races before penalties, and it's usually the case that you need 4 wheels over before any action is taken, but it is down to the marshals decision, and from time to time they do apply penalties.

Sounds like the pit lane merging and corrupt saves could be nasty bugs though. Perhaps a patch will be released or people could back up to a portable hard drive?

In reply to an earlier post on 25 Oct 2010 10:16:49 BDT
This patch sounds really comprehensive and I'm quite impressed with the response. Personally I've been playing the game (on and off) since release and the few bugs/glitches that I've noticed haven't really affect me that badly. If my season gamesave became corrupted though I'd obviously be very annoyed and my attitude would change!

Fingers crossed for this patch soon.
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