2 of 3 people found the following review helpful
Stunning book -- *every* reference shelf should have a copy!,
This review is from: Math for 3D Game Programming and Computer Graphics (Charles River Media Game Development) (Hardcover)OK, I don't work for River publishing, or whatever they are called, but I all I can say is I was immediately impressed with this book, and as you work through it the quality remains at the same high value.
Now that said if you want an easy reading book you can read in the bath then maybe this is not for you. But if you want something that is comprehensive and will be eternally useful then get this book. Any work in 3D requires you use vectors as it is the only sensible way. So you need to get fluent with the vector approach; although once you do you'll wonder how you ever managed 'the old way.' The book starts with a description of vectors, then moves on to matrices (not matrixes, please!). From these building blocks it then takes you on a journey that every 3D programmer needs to know.
As I said, you need to take it as a reasonable pace -- it is a maths book after all. But it is written in such a clear manner, and the layout is so damned good that you will enjoy reading it. Well at least I did; when you see how elegant some of the conclusions are (again thanks to vectors and matrices) you will be impressed.
Did I mention you must buy it? No? Well let me do that now. Go and buy it! I guaranteed you won't regret it. I always write the dates of when I buy books inside the front cover, habit I suppose. But looking at my copy I've just pulled it off the shelf (again!) and the date is 23/09/06 -- so after four and a half years I'm still using it. Cool or what?
All maths books should be like this!
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