If It Ain't Broke, Don't Fix It,
This review is from: Burnout Paradise (Xbox 360) (Video Game)
Once again EA manage release a sequel that is a step back rather than forward by my making unnecessary changes simply to justify the requirement of a sequel. Here we now have an open world environment which unfortunately fails miserably. In events like road rage competing with a car that has sustained any damage almost certainly guarantees failure, so you have to drive to a repairer, then make your way carefully to the event. Crash whilst making your way there, and you face another drive to the nearest repairer. Pointless.
In the olden days you could simply select the event from a menu, but apparently EA Games assume that we cannot cope with menus. In actual fact, its a great deal easier to find races you haven't yet done on a menu than it is on a map, particularly when you work your way through the events and have to spend ages trawling through the map for uncompleted events. In short, it becomes a chore.
Another factor that renders the claim unplayable is the fact that the races require you to map read throughout, which considering the speeds you are driving is ludicrous. You either get lost, or glancing at the map to find your way inevitably end up crashing.
On the plus side the graphics are nothing short of excellent, and the vehicle handling responsive. None of that matters though if the gameplay itself suffers so badly. A very poor effort in the series, which is a real disappointment. Lets hope next time round they bring back the menus.