Customer Review

7 of 14 people found the following review helpful
3.0 out of 5 stars Good Game not Great, 17 Jan. 2013
= Fun:3.0 out of 5 stars 
This review is from: DmC: Devil May Cry (Xbox 360) (Video Game)
DmC is a reboot of the Devil May Cry series and has had a MASSIVE amount of controversy surrounding it throughout its development. Well... now its finally out but is it any good?

The bottom line is yes it is good, just... not as great as the reviews have been saying.

The story, despite being heavily hyped in trailers and interviews just isn't as interesting as it thinks it is. The premise is interesting and the art direction is gorgeous but in terms of plot it's nothing you haven't seen before. Especially the ending, I won't spoil it but it just feels tacked on. This wouldn't be an issue in the past games as the story was really just a backdrop for the action but in this reboot it is in the forefront, with mid level cutscenes interrupting the flow of gameplay. This is most annoying in the boss fights, especially the final fight where it absolutely destroys the immediacy of the action. The dialogue is also at times rather cringe worthy, mainly when it tries to be funny and falls flat. It feels like they were trying to instill some of the quirkiness of the past games to appeal to older fans whilst also trying to make Dante "edgy" with the occasional F-bomb and it just makes Dante seem inconsistent as a character.

Anyway, enough about that. Where this game shines is in the combat. It manages to be both accessible to new fans of the genre while still being deep enough to make intermediate players feel highly skillful. Players can effortlessly switch between weapons on the fly using the trigger buttons making fluid and stylish combos a dawdle. There is also a dedicated launch button and a whip which can both pull enemies to Dante and pull him to them, making aerial combos a breeze. The only jarring omission, which inadvertently holds the combat in this game back from the finesse of DMC3 and 4, is a dedicated lock on button. For the most part, especially on the easier difficulties, the auto lock is passable, however on the higher difficulties where combat gets far more hectic, the lack of a lock on can make countering a specific enemies attacks (namely the shielded bathos which need to be demon pulled to be made vulnerable) a very hit and miss ordeal. Most importantly though, without a dedicated lock on button the amount of possible attack inputs is greatly reduced. It seems such an unnecessary omission considering there are 2 dedicated dodge buttons.

Other minor gripes include the enemies which require a specific weapon to kill (looking at you red and blue demons) which kill the combats fluidity and the broken "SSS" ranking system (demon dodge + basic demon axe combo = instant "SSS")

In terms of longevity, the game takes roughly 7-8 hours to beat first time through. There are additional difficulty settings and secrets to find on the levels but if you're someone who only plays a game once through you may wanna hold off for the inevitable price drop.

However, as it stands DmC is an above average hack n' slash game which definitely doesn't deserve all the "fan" hate it has received but also doesn't deserve all the "outstanding" ratings it has received either.

In the end of the day it is a good game.
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Showing 1-1 of 1 posts in this discussion
Initial post: 23 Jan 2013 23:33:39 GMT
Last edited by the author on 23 Jan 2013 23:34:50 GMT
K.D says:
Not sure if you know this, but the lock-on works by direction. You hold the left analogue stick in the direction of the enemy you want to attack and it generates a hard lock feedback that won't break.

I found it to be far superior to the previous games because the R1 lock was clunky. It took time to switch between targets. For example the chess board in mission 18 of DMC3. There are over 10 chess pieces on the board, it takes so long for Dante to cycle through targets to lock-on to the Queen, and when she leaves the players view, the player would automatically loose the target.

The new targeting system works much better. You switch seamlessly between enemies, without having to mediate between R1 and L3 presses to select the target you want.

Because the developers have shifted the movesets into the R2 and L2 trigger buttons the game actually has a lot more gameplay options available than DMC3, and about the same as DMC4 with Nero and Dante combined. So more than DMC4 in respect of any one character.

In previous games the R1 lock was also clunky because whenever the player held R1 Dante would strafe around his target. This system dosen't slow Dante's movement at all, everything just feels so much more fluid. The flexibility of the moves you have at your commands I felt were superior because they flow with much more fluidity. But thats just my opinion, personally I think DmC and Bayonetta are much better action games without forcing the player to hold onto a lock button.
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