2 of 2 people found the following review helpful
not really a superbible...,
By A Customer
This review is from: OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 (Paperback)
This book falls some way short of being a superbible. It's also a bit of a jekyll and hyde book. Half the chapters are pretty good, and the other half seem like they've been hacked together at the last minute with little thought put into them.
Some chapters, such as the texture mapping chapter, are pretty difficult to comprehend if you are a complete beginner to OpenGL. The basic concepts of getting a textured 2D quad on the screen are not covered well at all and I had to look at a few more resources before I could actually do this.
I also found it a bit suprising that a lot of important OpenGL functions are never mentioned at all in the book, make the superbible title a bit of a joke.
Despite it's bad points, I did learn a lot of OpenGL from this book, but it's certainly in no way a superbible. A good / if patchy introduction maybe.