11 of 13 people found the following review helpful
[ Prototype Review ],
This review is from: Prototype (PS3) (Video Game)
The word Parkour can be translated into English as "the art of movement", and I've played a few games recently that try to incorporate elements of free running in an open ended environment, but in no way make it look artistic. Of course, [ Prototype ] is not Parkour in the sense that real people do not run up all the way up the side of buildings or glide through the air (and it is as cool to do that in the game as it sounds) but it can definitely be described as the art of movement, because there is so much fun to be had just rushing around - and that's before you get to the comic book violence.
I find it's best not to try and take an ethical stance in [ Prototype ]. When you're running through the street hurling cars at the military and absorbing people to wear them as a disguise it kind of spoils the fun to slow down to avoid the innocent or work out if an NPC is an infected (i.e. a zombie) or not. Plus, driving huge tanks through a panicking crowd loses its fun if you have to slow down to let everyone clear the way. So, as someone who will always play the good guy in games like Oblivion and Fallout 3, I found it a nice change to take a holiday from my in-game conscience.
Absorbing people allows you to disguise yourself and lose any unwanted attention, but with upgradeable abilities like claws for hands, being able to throw cars, blow things up and cause general mayhem - there are many times that you don't really want to hide at all. The plot is standard fare enacted well, but there are also many fun side challenges, such as racing to absorb people's memories against the clock, killing a set number of enemies, or running/gliding/jumping your way around waypoints.
[ Prototype ] takes place in a large open ended Manhattan island, and you can run up to the top of skyscrapers, search for collectables on top of rooftops and jump all the way back the street without hurting yourself. Water doesn't drown you either. Although falling from a skyscraper doesn't kill you, bullets can, but there's got to be some danger, hasn't there, otherwise you lose the thrill.
Overall, this is a very fun game with lots of things to do in it, and is one of the better "sandbox environment" games out there. Absorbing video clip style memories from special NPCs by "consuming" them beats hacking computer files for background information any day, and if you're after an unusual game in which you can take the plot at your own pace whilst still being able to cause mahem, then you can't go wrong with this.