4 of 6 people found the following review helpful
No Hope left - for the fans?,
This review is from: Resident Evil 6 (PS3) (Video Game)
Back in January 2012, Capcom unveiled Resident Evil 6 to the world calling it their biggest production to date, highlighting enthusiasm and unparalleled ambition. However, such ambition is clearly in the wrong areas!
Long gone are the days of fixed camera angles, tense and eerie atmospheres and the struggle to survive. The remake of the original (on the Gamecube) is arguably where this formula shone brilliantly. However, Resident Evil 4 marked the peak of the series after scrapping the old style of gameplay yet it also initiated its downfall due to the departure of Shinji Mikami, the genius behind the series. Change by all means is welcomed, after all the new direction introduced in Resident Evil 4 was needed considering how the old formula became stale, boring and dull as seen in the release of Resident Evil 0.
Sadly with this entry, it hardly feels like a Resident Evil title. Its mostly an action game and despite Leons campaign being a throwback to horror, the action orientated gameplay within a horror based setting represents a confused identity as to what the game stands for! Then along comes 2 more campaigns for Chris and Jake - average execution of constant and mindless shooting where you go from one place to another and fire away at enemies. It starts smelling of boring repetitiveness sooner or later! Some of the enemies are great like the Rasklapanje but others are seriously uninspiring, and frustrating to play against such as the Javo. The final boss in Leons campaign is also poorly designed and the fact that it does not die forcing you to scream out of frustration at the television screen indicates further disappointment. However, the action packed cinematics are worthy of praise and the acting has been done well but one can see that the gameplay of the final release, reeks of plagiarism of already existing third person titles that have flooded this generation of consoles!
The controls are also a nuisance especially when you want to cover, roll, duck and sprinting makes your character feel stiff and wonky! Also, the game is infested with pointless and frustrating QTE actions which seem to be tacked on just to make the campaigns longer than they need to be! You will find yourself hammering the buttons and wiggling the analogue stick! Oh yeah the fighting also seems clunky and its incredibly annoying when your attacks miss your enemy considering how your character kicks the air and not the the intended target! The inventory system is also horrible. Why couldnt mixing a red and green herb simply completely heal you instead of having to keep pressing R2 to fill your health bar to the maximum? Another controversial design decision! Resident Evil 5 gave you the opportunity to map your weapons to the d-pad giving you the ability to switch to the desired weapon instantaneously, particularly the weapons/items you prefer - A welcomed design aspect. But this is not the case in Resident Evil 6 where at times you have to cycle through your weapons whilst having to split half of your your attention to an enemy which is about to munch your face off. Then BAM!! You are on the floor in the ridiculously designed dying status, not to mention the way your partner stupidly thumps you on the chest to revive you from death, indicating a prime example of pathetic and cheap game design! Yes, it was in Resident Evil 5, but seriously Capcom? Why keep the garbage and throw away the gold?
Resident Evil 6 is just another ordinary third person game with nothing original to offer. One may argue that its got a 3 campaigns providing a long single player(or multi-player) experience of the story but the rebuttal of such a claim is that the campaign, particularly for fans who have played the series since the beginning may find it dull, repetitive and excruciating to finish! Dead Space, particularly the first and second titles have succeeded where Resident Evil has failed this generation. The disappointment this entry represents, is quite frankly UNACCEPTABLE for a series that has established itself as a solid brand in the gaming industry. This is Resident Evil, not some unheard of garbage such as Quantum Theory or Inversion and that is why Resident Evil 6 deserves all the criticism it gets!
from a non-Resident Evil perspective, the game is decent and what is on offer is satisfying thanks to a long campaign (if you can put up with it!), mercenaries mode, agent hunt mode and good presentation values including its cinematic scenes, graphics and audio offerings. From a Resident Evil perspective, it is mediocre. Leon has a decent campaign but for Chris and Jake, their journeys are forgettable.
At the end of the day, Capcom just cares about selling Resident Evil 6 in its millions. Blind brand loyalty from the fans will undoubtedly give them what they are truly after - your money! Do not believe the PR nonsense that they care about their fans, they just wish to be successful like Activision as they openly stated they are targeting Call of Duty players! However, if they truly care about their fans, they need to get back to the original table where they started designing and writing this entry and ponder hard upon where they are taking the series.
Simply put, Capcom have put a great deal of effort, ambition and enthusiasm into creating a game which Resident Evil CANNOT and SHOULD NOT be!