Customer Review

8 of 9 people found the following review helpful
4.0 out of 5 stars Very good racer, but with it's fair share of annoying faults, 2 Feb. 2004
This review is from: Project Gotham Racing 2 (Xbox) (Video Game)
This game has been described as the finest driving game ever made, and that it is nearly perfect. Well, it is very good indeed, and one of the finest racing games in history, but it is by no means without its faults. First though, the good points. The graphics of PGR2 are simply astonishing, and prove yet again the superiority of the Xbox as compared with the PS2. Just check out the leaves blowing around as you power by, or the real-time reflection on the body of your motor. Simply superb, they set a new visual benchmark in videogames. The sound effects are also magnificent, and the ability to play your own pre-recorded songs from the hard drive is the icing on the cake (far too few games allow you to do this, but the original PGR did and this sequel is no different). The variety of cars is also massive, with over 100 cars to choose from, from the basic Mini Cooper to the fastest road car never to be built, the TVR Cerbera Speed 12. Each car is good in at least one aspect and there are no cars put there purely for show, unlike in the Gran Turismo franchise where some of the motors you can choose are completely useless and unable to win even the easiest event. The range of races available is also unprecedented, with somewhere in the region of 170 different races in single player mode, with many more if you attach your Xbox to the Live service.
However, despite all of this glowing praise, the game is by no means perfect. For starters, some of the collision detection is shockingly unrealistic. If a computer car pulls up alongside your vehicle and starts to push against you, you will invariably spin towards him, smashing you into a wall whilst he carries on on his merry way. If you try the same trick against him, it will still be you who comes off worse. This soon becomes very frustrating, as computer controlled cars can send you spinning with impunity, but you can’t do the same thing to them. This was a feature of the original Project Gotham Racing a couple of years ago and you would have expected it to be sorted out this time around, but to no avail. This problem is exacerbated by the AI of the computer opponents. In short, they don’t have any. If you are stopped on the racing line with an opponent approaching, they will never attempt to drive around you, they will always smash straight into you. If you are blocking where they want to go, they won’t try to get by another way, they will try to push their way through, usually sending you spinning out of contention. Highly irritating. And one last gripe, the American Muscle Car series is about as much fun as you’d expect it to be, i.e. none. Apart from these problems though, PGR 2 is still one of the finest racing games yet to be released, but with just a little more work on the part of the developers, it could truly have been an all-time classic.
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