1 of 1 people found the following review helpful
A good book for fans, not sure about everyone else.,
This review is from: Guild Wars: Edge of Destiny (Mass Market Paperback)
I personally really enjoyed this book; I'll start with that. But I came to it as an avid fan of the Guild Wars game, anticipating hte sequel, hungry for knowledge about the new game and its world, etc., etc. I'm not sure how I would have felt about it if I wasn't reading it with that in mind.
Overall it is well-written, especially for a tie-in novel that goes with a computer game, but this fact is quite evident in places, especially in combat scenes, of which there are quite a few in a short space of time. It's really a book of two halves, with the first feeling more like a story of its own, andh te second feeling like a heavily prescribed "This HAS to happen, oh and then THIS needs to happen" all in a very short space of time. It rather feels as though the author had a prescribed wordcount to aim for and blew a lot of it setting up the story and then had to rush along to the end. Obviously, this is probably not far from the truth, being a commissioned novel.
The story follows the exploits of six heroes, all from differing backgrounds, who are forced to unite in order to tackle dangerous foes who threaten the world. The coming together is well paced, but, as mentioned, the tacking of said foes does become rather formulaic. I would put this down to the author being given a timeline and list of events he had to fit into the story rather than being able to write a story freely, but this of course is the legacy of books written about existing universes and predetermined events. There are points where having a working knowledge of the game Guild Wars and its sequel are almost essential, and others where the narrative becomes a tad confusing in terms of the order of events or the placement of people in battles, but overall it is fairly accessible.
I would say that the problems with the book are not the fault of the author and more an issue that all tie-in novels share; namely that a lot of the things an author would decide upon were already set in stone and unchangeable, which makes the author's interpretation of the characters at times not quite ring true with their actions, a fact especially noticeable towards the end.
Overall, a good read for information-starved Guild Wars 1 or 2 fans, but probably verging more towards average or uninspiring for others.