Customer Review

2.0 out of 5 stars By far the laziest effort to date, 6 Nov. 2013
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This review is from: Call of Duty: Ghosts (Xbox 360) (Video Game)
With Call of Duty there is always an innate difficulty in balancing out pessimism and optimism with regard to a new release. On the one hand, we want a game that's true to it's immortal roots; on the other, we want some marked differences to distinguish it from previous titles and make the money worth spending all over again. It's nigh on impossible to put my finger on what exactly it is that would make a new CoD as ground breaking and refreshing as some of it's predecessors. Ghosts makes me feel as though the task really is as unachievable as it seems. And here's why.

Ghosts, in much the same way as Black Ops II (in my opinion), is simply a Modern Warfare title in the guise of a revamped marketing campaign. The pace and feel are very much in the same vein, but Ghosts is by far and away the least innovative and ambitious of any CoD...ever.

The maps, whilst by no means unattractive, are far too big and cluttered. Yet at the same time, the spawning system teeters dangerously close to being unplayable. It becomes very tiresome, very quickly when you are constantly needing to look over your shoulder from the millisecond you spawn for enemies that aren't even there yet, but could arbitrarily appear at any moment. Needless to say, this amps up the frustration a few notches as it becomes a matter of combatting bad luck as well as enemy players. It also motivates players to sit still, as moving around the large expanse of the maps becomes a risk with no real incentive. In my view, the maps are amply sized to eliminate this issue. You only need to look at maps such as "Whiteout" to see this.

Kill streaks are also amazingly poor and pedestrian and are once more divided a la Modern Warfare 3: Assault, Support and Specialist. They contain such classics as: Sat-com (yawn), sentry gun (yawn), battle hind (yawn), IMS (yawn). The support streaks are mildly better, but again fail to excite: ballistic vests (yawn), ammo crates (yawn), oracle (a poor man's SR71 - yawn). Not to seem ungrateful, but wouldn't ANYTHING a little bit new in this department have been a good start when considering what Ghosts could bring to the bloated CoD table? (Also as a little side note, a 'guard dog' is now available on a five-streak. Cool, right? No, because it simply acts as a gormless sidekick that whinges, stares at you, licks it's balls then gets shot shortly after it's watched you get annihilated after giving away your position. It doesn't really lick it's balls, but it would be far more realistic if it did).

Yet what really bothers me isn't that straightforward. With Black Ops II, I was left with the feeling that they had introduced ideas which made a real difference in the way that I approached my gameplay. The create-a-class system was dramatically improved, as were kill streaks (becoming "score streaks" instead). With Ghosts, some of these changes have been carried over and maintained...but that's all. There are no improvements, no positive changes, no developments of any kind that make me feel as though I'm playing a different game, let alone a new one. As a result, Ghosts is as forgettable as it is uninspiring, and a real question mark on the future of the series has been raised with it.

However, I wouldn't want to leave you with the impression that Ghosts is a complete disaster as there are a few redeeming features. For example, there are an absolute armada of different class set-ups to be experimented with. Ghosts has more perks than I know what to do with (a compliment by the way), an overhaul of the prestige system which now means that you unlock new soldiers but keep your original ones, eliminating the frustration of having to start all over with nothing each and every time you level up. You can now customise your soldier's appearance and gender, which leaves room for a little originality and diversity besides the player cards.

That's about all I can think of to say about it really. I'll simply leave it at that. If you must buy this game, then do so only if you're truly bored of it's predecessors and fancy another level grind with the added possibility of being a woman for the duration. Full marks for equality, Ghosts. No such progression on the gameplay I'm afraid.
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