This review is from: Blender Game Engine: Beginner's Guide (Paperback)
My first impressions of the book were a bit disappointing because in some sections of the book the language feels awkward and too many times we are told that things are easy and while his might be true, the reader surely can discover this for himself without being told so time and again by the author.
But, overall it is a good book to start working with Blender's game engine. It does cover most issues to create a complete game, including user interaction, animations, collisions, multiple levels, splash screens and creating a stand alone executable. You name it and it is covered.
The approach is consistently step by step and guarantees you will get to a working game, however the chosen game motive, moving a whale around in a sea of icebergs, may not satisfy your expectations if your idea of a game is a fast paced first person action shooter.
Of course an entry level book cannot possibly cover everything, but I would have liked to see some more on creating low poly game assets, creating somewhat intelligent opponents or even some alternative game scenarios. Now it just feels a little bit shallow.
But don't get me wrong, if you have a some game idea this book will not only get you started in realizing that idea but it will probably help you to get it completed. And creating a real working game based on your own ideas that other people can actually play, is very rewarding.
At the current price I reckon the e-book to be a good buy.