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Customer Review

5.0 out of 5 stars Finally, a new FPS that I can get excited over!, 4 May 2014
This review is from: Titanfall [PC Code - Origin] (Software Download)
I played the first few CoD games and found them a bit one dimensional compared to the depth and variety of Halo, but Halo 4 left a bitter taste in many people's mouths, myself included. So when I heard about the features in Titanfall I was excited. I think FPS players have become frustrated with so many different games delivering essentially the same experience, and finally a studio releases a game where your character can climb, and it gives the game so much more depth - literally - by adding a strong vertical element to the maps.

The large download file might be a problem for people with slow broadband, but if you've got fibre it's not an issue and I actually downloaded it onto two machines in one evening. I've been playing on my backup computer which is a lowly Bulldozer FX-6100 with a GTX460 and at 1360 x 768 resolution it looks absolutely great and plays very smoothly.

I've had no issues with lag or server connections, my ping is usually around 20-30ms. I also play using an Xbox 360 controller and have had no problems competing with mouse and keyboard users. After my first session I was at a pitiful 0.5 Kill/Death ratio, but I'm now up to a much more respectable 2.1 K/D and it's important to note that even when I was losing badly, I never felt cheated or got frustrated. The reasons for my deaths were made clear from the kill cams, (you view your death from the opponent's perspective immediately) so you learn quickly.

Stat tracking in the game is great, you can view your previous games stats whilst waiting in the lobby as well as viewing your overall stats, which include lifetime K/D ratio, as well as the last 10 games, complete with a little graph. It's extremely satisfying to watch the upward trend as you start to learn the maps and find your feet with both your Pilot's weapons and the Titans'. There's a great variety of weapons and Titans, load out customisation is good and overall, I think it's a very balanced game. There doesn't seem to be anything that's overly dominant, which makes for a very satisfying experience.

I do miss the visual customisation aspects that Halo's been doing for years and feel that this is really an area they could have done a lot more with. It's also incredibly difficult to tell human players apart from the A.I. grunts, there are so many targets, but the more I play, the more I like the grunts being there. It does give weaker players a chance to blend it, and it makes you think about the whole battlefield a lot more.

Finally, getting a game in anything other than the default mode - Attrition - has been slow, but the games not been out long, so hopefully this will improve. It's not perfect, there's no single player, little visual customisation, only one popular game type, but it is a really fun, fair game to play, that delivers a lot of 'wow' moments. Last night I got in a Titan vs Titan fight and we critically damaged each other and both ejected at the same time. I shot the other pilot dead 300 feet in the air and got to watch his body plummet to the ground as our titans exploded in colossal fashion underneath us. It felt absolutely epic and I can't wait to play some more.
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