27 of 27 people found the following review helpful
The only true pocket console,
This review is from: Game Boy Micro - Silver (Video Game)
A colour 32-bit gaming console in a casing smaller than many mobile phones, the Gameboy Micro is an impressive feat of engineering.
Since the original green-and-black screened 'brick', Gameboys have been getter smaller, sexier and more powerful. The last major revamp was the cool flip-top Gameboy Advance SP, which looked more like an executive's toy than a kid's. The SP was a wonderful thing, but it wasn't perfect: using headphones required an adaptor, and the backlit screen, while a big improvement on the original Advance, still lacked that last ounce of brightness and punch.
The Micro addresses both those problems. The tiny screen is still perfectly legible, even when playing text- and stat-heavy RPGs, and is outstandingly sharp and bright. Brightness is adjustable to five settings, the lower ones tweaking a bit more life out of the battery. There's also a proper headphone socket.
Stylewise, this Gameboy wipes the floor even with the SP. It doesn't have a lid, but ships with a black felt bag that looks designed to carry diamonds. The unbelievably small casing is sleek and minimal, with just the D-pad and a and b buttons on the faceplate -- Start and Select are mounted on the lower edge. Shiny silver shoulder buttons add to the eye-candy. There's also a loop to attach a wrist or neck strap, but rather stingily neither is included.
It's not all good news, though. While the screen looks so good that you soon forget its dimensions, the horizontal shape of the console (all previous Gameboys were vertical or square) means the shoulder buttons are harder to hit (especially for the adults at whom it's surely aimed), which could become a strain after a while. Stereo sound with headphones is good, but there is clearly no room for even a half-decent speaker system, so you're left with very puny mono if you don't use headphones. Be warned also that the Micro won't play Gameboy Colour cartridges or special cartridges (rumble, motion sensor or light sensor games are out, for instance), and won't take any accessories, even link cables.
Chances are that people who buy a Micro either won't care about those limitations or already a have an Advance or SP anyway. And chances also are that you'll fall in love with this little beauty the minute you open the box. Given that you can walk around with the Micro in your jeans pocket and literally not know it's there, it's tempting to call it the only truly portable console.
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Showing 1-3 of 3 posts in this discussion
Initial post: 15 Mar 2008 15:22:07 GMT
E. Cheung says:
Well, the WarioWare: Twisted game works, that has an in-built rumble pack and gyro sensor..
Posted on 7 Mar 2009 16:50:50 GMT
Luke Rogerson says:
Very good review, my friend.
But I still think I will be sticking to my SP, as apart from looking great, it plays all Gameboy games (past and present) and the backlight issue that you mention really doesn't bother me.
Posted on 20 Feb 2010 13:53:03 GMT
Erm, is this version able to do multiplayer?
I sold mine to get an SP again, not ever trying multiplayer on it >_<
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