113 of 121 people found the following review helpful
This is not the game you are looking for,
This review is from: Star Wars: The Force Unleashed (Wii) (Video Game)
A long time ago, in a city far, far away I wanted to really have a light sabre and fight (nicely) with my mates. We played with brooms or brollies and made our own humming sounds. It was great. This, I thought, would be the same, only with a Wii remote and I could do force pushes and all that, and so you can... but it's still not right.
If you have Lego Star Wars, it's actually pretty much the same game, but lacking the Lego comedy value. Your character can do about half a dozen moves with the sword, and that's it. You can do force pushes on things a-la Lego. Oh, and you get force lightening too.
The problems are that you can never actually work out what's happening. The camera always seems to be looking the wrong way, the controls are slow, the sound really average, and it's just plain disappointing. It feels like it was written for the PS2, and then rather than use the "circle" button, you wobble the remote. Couple that to the fast realisation it is a platform game, just like Rainbow Islands (remember that?) or Chuckie Egg from the eighties, only in 3-D. That is lazy design. In fact, if you have Lego Star Wars just replay it and you have the same experience.
Dear George Lucas, if you are reading this, all we want is a proper light sabre duel game. One where my movement of the sabre is tracked by whatever character I am playing, not where I get to make him do one of four options. Better yet, one where I get to stand on the WiiFit balance board too for the full effect. Even better, allow me to somehow fight with my mates like I used to using a broom handle...
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Showing 1-5 of 5 posts in this discussion
Initial post: 26 Sep 2008 13:09:01 BDT
T. Clarke says:
You are aware of how difficult what you're suggesting is, right? I mean just getting the tracking that reliable on one 2-D plane would be hugely demanding in terms of developer-hours, let alone in 3-D. It's not like a pointer, where they can rely on the infra-red.
And at the same time, have you considered how HARD that game would be? Sword fighting is not easy, especially when your target doesn't actually exist.
For example, when you hit an enemy lightsaber, your sword will stop, or be deflected. The Wii-Mote won't. This means that there'll be a disparity between the position of the Wii-Mote and your sword, which will need to be compensated for. And by the time you've shifted back into position, you'll have been, shall we say, "Obi-Wanned" back to your last save point. There's probably a way to do this involving, but even then, there'll be counter-intuitive edge conditions that you can't deal with.
This stuff is HARD, fools.
In reply to an earlier post on 28 Nov 2008 23:29:29 GMT
Mr P says:
Yeah but surely this was the whole point of the Wii in the first place.
In reply to an earlier post on 8 Jan 2010 21:17:53 GMT
Asha Tank says:
I have to agree... they can do a LOT better, especially with the addition of the motion plus remote now too.
In reply to an earlier post on 21 Jun 2010 21:32:47 BDT
I just thought the "This is not the game you are looking for" title was quite funny. I think i'll check out the Lego game. Then at least the kids can join in.
In reply to an earlier post on 29 Dec 2010 20:23:20 GMT
E. Hollis says:
Sorry T.Clarke but the 'Sword Play' game in sports resort has proved what can be done from a sabre playability viewpoint.
Jedi Outcast but from behind the players position with 1-1 motion control is what 'should' have been in this game,but was not and with Lucas Arts in control, never will be.
Face it Clarke, Lucas Arts are now a rubbish company who just want the money,nothing more and it is 'you' who has proved to be the fool.
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