Customer Review

10 of 13 people found the following review helpful
2.0 out of 5 stars Poorly designed, 28 Mar. 2014
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This review is from: Thief (PS4) (Video Game)
Having been a huge fan of the old PC games, I was beside myself with the excitement of a new instalment - unlike some die hard fans of the series, I actually really enjoyed the last game; Deadly Shadows, as it felt like a nice refresh to the older games....

I'm guessing this kind of refresh is what Square Enix wanted with Thief, but unfortunately, what was delivered falls very wide of the mark in my opinion.

Firstly characters... Hours and hours of time into the game and I feel nothing for any of them, other than hatred for Garrett's new sidekick - an angsty teenage-esq character with the world seemingly on her back and owing her a favour; a completely needless character that serves up nothing more than an annoyance within the game.

The arch enemy within the game is laughable, constantly getting shown up by Garrett - gone are the hidden villains, that lurk in the darkness of the story being crafted around you - and I'm still not really sure of what I am doing, and where I am going...

And as for Garrett himself? Well, I haven't really followed this game much, but I recall something that suggests this is a prequel - might explain why Garrett no longer sounds like the rough and seasoned Thief of old, and more like a twenty something; the voice acting just lacks a depth and connection - so you end up caring less for our main protagonist.

One of the biggest issues with characters is the guards, gone are the dopey sounding moaners of old, dropping the word 'taffer' into most idle conversations, and inviting each other to the bear pits - replaced with robots, who wander around often spouting the same lines over and over - sometimes you'll hear the audio run twice for a sentence!

The sounds overall are good, not great though, and there's a fair few audio oddities during play - surround sound not revealing the position of an assailant, as the game decides to play their sound through your front speakers, when actually they are behind you. There's also occasions where a slight movement from one place to another, sees some ambient noise suddenly cut off, which loses the immersion somewhat - frankly the musical score and audio of the old games pulled you into the game, it was one of the big points.

Graphics-wise, it is a pretty game, it looks great, and Square Enix do an amazing job of dressing levels - something I really noticed on Deus Ex Human Revolution, and it's good to see that they carry the tradition on for Thief.

One big issue is the extremely poor level design... They don't want you to explore on some levels, and a quick 'I'll just take a look down here' results in you being ushered into the next phase of the level, with no way of going back! In fact, this is where I am currently stuck in the game, having spent over an hour working on a level, the level design has now meant I cannot go back to complete an optional objective! This, is ridiculous, and unfortunately it is not the first time that I have experienced the problem - though it is the first time I am faced with restarting an entire level...

To summarise, if you are a fan of the old games I'd say get this, but only for £15 maximum, you can set the difficulty to Master, and also configure custom settings to make the game more like the older ones - though do not turn off the bow crosshair - as you'll then be left to guess aim every time!

For people new to the series, there's fun to be had, but it's not for your average Call of Duty type of player - sure you can 'run and gun' it like a CoD game, but Thief is about sneaking, remaining undetected whenever possible, and picking out the ideal route - it's a bit of a thinking game. Though sadly Thief has tried to cater to people who may not like this play style, and has added tonnes of hand holding - though thankfully it all turns off.
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Showing 1-2 of 2 posts in this discussion
Initial post: 12 May 2014 01:11:00 BDT
loungenight says:
at NO POINT, in the game does it not let you go back to complete other objectives... you can reply any chapter you like as many times as you want... so get your facts straight about the game you're playing before you do a pointless review...

In reply to an earlier post on 12 May 2014 22:56:00 BDT
Scort says:
Without trying to spoil it for others, the mission where you have to enter the manor house that's under attack is where I came unstuck - there's a secondary objective to get into a hidden vault for treasure, but if you decided (as I did) to skulk around the house making sure you had found everything - you'd probably have ended up getting behind a blocked door via some pipes... That is the route to the main objective, and gives you no way of going back.

So that's at least ONE POINT where the game's poor level design and pacing will leave you stuck - though there's bound to be more, who knows, I've not really returned to the game much.

I know you can replay the missions and chapters, I never said you couldn't - I was talking in the context about level design, not game, the latter being.... Oh what's the point, my pointless review was written in haste and not explained clearly enough for you.

My review still pretty much stands for this games - it looks nice, but it is pretty far removed from the original series, it's been rebooted a tad too far for this Thief fan.

Buy it or don't buy it - but for goodness sake, read player reviews - the magasine sand gaming sites aren't the best indication of what you'll get; but the mid to low scored player reviews often offer the true picture. Ultimately though, if you want it you'll buy it, regardless of what an unknown person says on the internet... Just make sure you get your facts straight.
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