0 of 3 people found the following review helpful
Maths, maths, maths and more maths,
By A Customer
This review is from: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) (Hardcover)
If you're thinking of getting this book then make sure you've got a serious knowledge of the mathematics (differential calculus, matrices, etc.) squared away first. If you have, then this beefy tome is probably right up your street. If, like me, you never really made it past 'O' level maths then you'll find it *very* tough going.
I can only really give it 2 stars for us average wannabe games programmers -- there's just too much hardcore maths and too little descriptive text. That said, there'll be shedloads in between the covers for egghead maths boffins.
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Initial post: 16 Oct 2009 15:56:21 BDT
Mr. Jon Paul N. Murrow says:
It's a book that tells you how to design and implement a 3D game engine, anyone who thinks you can do this without any maths knowledge is an idiot.
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