Customer Review

12 of 14 people found the following review helpful
4.0 out of 5 stars Very good, but not quite great (but getting there!), 27 Nov 2010
= Fun:4.0 out of 5 stars 
This review is from: Gran Turismo 5: Collector's Edition (PS3) (Video Game)
Don't get me wrong this is a brilliant game, it just always gives the impression it could have been outstanding. Maybe it's been due to the hype and the wait for what has become the Chinese Democracy of the games world (and before anyone starts, I quite like that album too!).

One of main focuses of the GT series has been the graphics and here it's no different. At times, especially with premium cars, it looks as though you're watching tv. The bonus 'chrome line' cars with the special edition are stunning, both inside and out, yet switch to the regular cars, and it really hurts me to say this about GT, things get a bit ugly. There can be some really blocky shadows and a painful loss of detail - many don't have internal views and your stuck with that stupid roof-cam.

The tracks also suffer, those youtube trailers may have looked fantastic, but in reality, buildings are like painted boxes, trees are cardboard cutouts and textures are flat. Up against the likes of NFS and Dirt, GT5 feels like agame that should have made it's release date 3 years ago.

But graphics aren't everything and thankfully GT5 makes up for this with gameplay. Always criticised for it's robotic AI, it's slightly improved here. Cars still follow the racing line, but do show a more human side by jostling for position, overtaking and making mistakes. However GT has always been about driving rather than racing and this is where the game excells. The 'stuck to the track' feel of Prologue is gone, cars now need to be handled with care. FR cars give the impression that the back end could slide away anytime, even 4wd cars like the Quattro are much more feisty. Every car seems to have it's own 'personality' and that's what makes the game, every new car you buy is a potential challenge - you may save up for ages to buy and tune a 600bhp monster, but can you keep it on the track??

Speaking of tuning, the are now loads more parts to add to you dream machine - from engine turbos to even replacing windows. the amount of content in this game is staggering. With over 1000 cars to play with, there are many years worth of game to get through here.

Of the new features, i love the RPG levelling up system where each brings you more XP and allows you access more powerful cars and bigger races. You can still take the license tests but these just add to your XP rather than allowing access to the top racing tiers as in previous games. Special events also open up every few levels and these rage from karting, Nascar and rallying to Top Gear challenges (Samba Bus racing, why has no-one else thought of that!)

You can also make your own tracks, in a fashion. A fairly easy to use editor lets you choose course setting, time of day, weather (yes GT has weather on many tracks now!) you can then edit track width and corner severity, it's pretty basic but fun tool (it's certainly no Modnation Racers) and will probbaly be a big hit with the online community as tracks can be shared.

I haven't tried the B-spec mode, which is a racing manager simulator. If you watch F1 and see all those engineers staring at monitors in the pit lane and think it looks fun then this mode will be for you. It may be a hoot but it doesnt really appeal to me.

This game is really worth the money and I will probably still be playing it in about 5 years time (or however long it takes GT6 to arrive). It just slightly disappoints in some areas. Many magazine reviews have given 8/10 scores and that sounds fair. Old GT fans (like me!) will love it, anyone expecting Grid or NFS just won't get the Pokemon 'gotta collect em all' gameplay, but thats their loss!

**In the few months the game has been out there have now been 7 updates (Codemasters take note and fix F1 2010), these have added everything from tweaks to the course editor, moves to stamp out cheating online and best of all the seasonal events.

Seasonal events are races that are accessed online (but racing against the AI) for a big bucks (some races have paid upto 1m credits for winning) and huge chunks of xp. They are updated roughly every 2 weeks and ask you to use a specific car, starting from 12th place, try and win the race.

Not only is this a great way of building your garage with cars that you probably wouldnt otherwise buy (207's, Golf's) but it also lets you race on some of GT5's criminally under-used tracks, as well some randomly generated from the course editor. It provides some pretty fun races and is a real change from racing super cars all the time.

Polyphony got some stick on GT5's release, but well done to them for the continual improvements and keeping the game fresh. Now they just need to add some more tracks (Spa please! and Midway, and Seattle) and this could end up being a 5 out of 5 game!**
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Comments

Tracked by 3 customers

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Showing 1-8 of 8 posts in this discussion
Initial post: 28 Nov 2010 20:17:32 GMT
know what you mean about it being somewhat disappointing. Graphics are great, but something is lacking. Sounds isn't great either: The in cockpit engine noise is muffled as if they thought they'd damp the proper engine noise as an after thought. the third person engine noise is better - seems this was the focus. Simulation my a***!

Posted on 29 Nov 2010 00:15:54 GMT
Mark Reilly says:
Very worthy comparison to Chinese Democracy (at least in terms of the wait, since I haven't played the game yet), which thankfully grew on me a lot over time. Hopefully GT works out well too.

Posted on 29 Nov 2010 12:25:47 GMT
Clitmint says:
Great and balanced review m8, and thanks for being honest and telling others about the "issues" in GT5.

Don't forget that this game can be totally patched and updated, Like MAG can be to an extent, so good times ahead for GT5 owners i think, now,, wheres my steering wheel !!

Posted on 30 Nov 2010 11:22:12 GMT
R. Chaney says:
I think the trackside graphics detail is deliberately reduced to keep the frame rate at 60 Hz, and the resolution at 1080p. Similarly for the shadows / smoke effects / lack of motion blur. Something like NFS: Shift has more trackside detail and motion blur, but the frame rate is lower (often less than 30 Hz) and the resolution is lower. Unfortunately the PS3 graphics chip isn't fast enough to render maximum detail at 1080p and 60 Hz, and there is nothing the developers can do about it. I think they decided to maximize the frame rate for better gameplay, and accept the drop is detail, which makes sense for a simulation with realistic handling.

In reply to an earlier post on 30 Nov 2010 13:29:26 GMT
Lostprophet says:
@R. Chaney:
Unfortunately GT5 doesn't even run in full 1080p (neither did Prologue), it is upscaled from 1280x1080 pixels (sounds strange, I know). Source:
http://forum.beyond3d.com/showthread.php?t=46241

Best regards,

Lostprophet

Posted on 2 Dec 2010 17:30:07 GMT
Mr D.K Lind says:
Good review and helpful. Thanks a lot!

In reply to an earlier post on 13 Mar 2011 21:01:38 GMT
Last edited by the author on 13 Mar 2011 21:06:55 GMT
Clitmint says:
Complete BS right there. Example would be .....
.
NO graphics have been cut back from GT5 tracks ( Look at youtube to see this fact )
.
http://www.youtube.com/watch?v=OnuV7L_YO1o
.
It's Not native 1080p, and frame rate is NOT 60Hz either. The RSX works in conjunction with the Cell processor which in turn works with the SPU's, this means that the PS3 ( as a whole ) can render more than any other console on the market to date. ( You said that it can't render max detail at 1080p and 60Hz ) well you tell that too a game called ( Wipeout HD ). As that game alone runs FULL HD at 60 FPS.
.
Sorry fella but you know nothing about these subjects at all.

In reply to an earlier post on 14 Mar 2011 21:22:13 GMT
Lostprophet says:
@Emw80:
Sorry to disappoint you, but not even WipeOut HD runs in 1080p/60Hz, at least not all the time. It has a dynamic, framerate-dependent 1080p-framebuffer which reduces the horizontal resolution down to 1280 pixels if the framerate suffers. Source: same as in my last post.

Apart from that, I don't think GT5 is the graphics-monster a lot of people (myself included) wanted it to be, and it really hurts to say that, as I am a great lover of the series. Your linked video doesn't proof the opposite either, as there aren't many details on this track and some other tracks in the game look really bad.

But anyway, just have fun and be happy, it looks good overall and is a joy to drive, as always.

Best regards,

Lostprophet
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