25 of 31 people found the following review helpful
Not a patch on the original
, 20 Dec. 2012
This review is from: Need for Speed Most Wanted (PS3) (Video Game)
I am not a feedback troll. Heck I don't do many reviews at all. Have a look if you will.
But I feel I have to chime in purely because I feel that the average score for this game is way too high.
This review is for the benefit of those that loved the original NFS MW. Stop reading if you're too young to remember.
This game has some of the concepts from the 2004 original, but it's no way as much fun.
Yes, there is a blacklist you have to climb to become 'most wanted', but the game's focus isn't at all on climbing that blacklist. The blacklist is more of a side challenge.
You don't even need to challenge any of the blacklist events to climb the blacklist. You can roam around, antagonise the cops and do (and redo) random races and you *will* slowly climb that list.
All the way to the top if you want. Without having raced any of the blacklist drivers. In fact, you could 'do' the blacklist in any order at any time as long as you're higher up the list as the racer you wish to challenge.
I loved the fact that in the original, you had to achieve certain goals for you to get a look in to challenge the next blacklist driver.
In the original, you had a budget that increased with wins. You couldn't just free roam, find the fastest car and race it. You had to earn it. Or win it (pink slip) from a blacklist driver. This gave the original a nice progression where you started with an underpowered run-of-the-mill car and work your way up to the big league.
As you can guess, the reason I bring this up is because the new NFS MW allows you to drive *any* car straight from the get-go. I suppose quite a few people will disagree with me on this one.
Also, there are no characters in this game. There is no antagonist like Razor. No actual people occupying the blacklist spots. No cop with a grudge. No attractive woman that helps you along. No one. It's just you vs. faceless drivers.
The original was also more sim-like. You couldn't go full throttle drifting through the tightest bends. You also had to ease the car away from standstill to prevent wheel spin.
Another gripe. I LOVED the way you could lose cops in the original by collapsing structures in your wake during the pursuits. There's none of that now. The only thing between you and the bust is the car you drive and how you drive it.
Also, if you got busted more than three times your car would get impounded. That pretty much ensured that you would do anything to prevent you getting busted.
In the new NFS MW there are no penalties for getting busted. At worst you fail your ambush challenge.
I presume that most people who bought the criterion games drive the cars from the 3rd 'person' view. I like to call this the arcadey "daytona" viewpoint.
I, however, prefer to have the cockpit view. Now, you *can* switch out of external view in the new NFS MW, but to call it cockpit view would be an injustice. It's more a front-license-plate view. Basically way too low down and too much forward.
IIRC criterion did have this right for NFS HP, so exactly why their developers decided that people might like this 'in-car' viewpoint better is unimaginable.
In summary; the new NFS MW is a great game if you like previous criterion titles, but those who love the original should be aware that the 5 star reviews here don't mean the revamp does the original any justice.
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